13 Sep
|
Gallic Entertainment
|
Jharkhand
13 Sep
Gallic Entertainment
Jharkhand
Job Type: Full time
Gallic Entertainment is looking for a Game Designer with Level Design experience to join the team working on Silkgrove, our single-player open-world adventure RPG.Full-time - Remote - India - Unreal Engine 5Please read it carefully before applying!About Silkgrove:Silkgrove is a cozy open-world RPG about exploration, restoration, and rebuilding a world after a war between humans and machines.The game has a solid focus on narrative, storytelling, worldbuilding, and exploration, with gameplay built around restoring the world, helping communities, discovering its history, and progressing through the environment.Steam link: https://store.steampowered.com/app/3570350/Silkgrove/Our references include My Time at Portia and The Legend of Zelda: Breath of the Wild, particularly in how they approach exploration, player freedom, progression, and world interaction.What we are looking for:We're not focused purely on years of experience. 2+ years of professional Game Design experience is preferred, but we're also open to early-career candidates who have strong practical work, projects, or portfolios demonstrating their ability.More importantly, we're looking for someone genuinely interested in the type of game we're making.Who enjoys narrative-driven, story-focused, and exploration-heavy games and understands what makes these experiences work.Since we're a small team, we're looking for someone whose primary focus is Game Design and Level Design, but who is also willing to contribute to other areas of the game when possible and when their skills can help.Responsibilities:Design and refine gameplay systems, progression, quests, and player experiencesDesign open-world levels, exploration routes, points of interest, and player flowWork on level layouts, pacing, traversal, moment-to-moment gameplay,
and player guidanceConnect level design with quests, narrative, and worldbuildingCreate and maintain GDDs and level design documentationPrototype and iterate on gameplay mechanics and systemsPlaytest the game and use feedback to improve the player experienceBalance progression, rewards, resources and difficultyWork closely with programmers, artists, narrative and other disciplinesTake ownership of design decisions and follow them through implementationContribute to other areas of development when your skills can help the teamRequirements:2+ years of professional Game Design experience preferredStrong experience or portfolio demonstrating Level DesignGood understanding of gameplay, player experience, and game design fundamentalsExperience designing levels with exploration, pacing, player guidance, and world interactionUnderstanding of progression, systems and balancingStrong playtesting and iteration skillsGenuine interest in narrative-driven and story-focused gamesAbility to understand and work within an established game visionAbility to take ownership of design decisionsComfortable working independently in a small teamStrong communication and documentation skillsExperienced in Unreal Engine 5Good to Have:Experience with open-world gamesRPG, adventure, cozy, simulation, sandbox, survival/crafting, or similar experienceExperience with narrative design or environmental storytellingExperience designing levels with verticality, diverse landscapes,
and explorationGameplay prototyping or implementation experienceExperience working in a small or indie development teamUnreal Engine 5 Blueprints or gameplay implementation experienceEarly-career candidates are welcome to apply if they have strong relevant projects, portfolios, or shipped work that demonstrate the above skills.Who we are looking for:We're not just looking for someone who can fill a Game Designer position. We're looking for someone who is genuinely excited about making this kind of game and wants to grow with the project.Silkgrove is being developed by a small team, so we need someone who can stay focused on their core responsibilities while also being flexible enough to contribute to other areas of the game when needed.We value people who are curious, proactive, collaborative, and willing to take ownership, rather than simply completing assigned tasks.The project is currently in Pre-Alpha, and the next stage will involve significant gameplay, level design, content development, and iteration. This is an opportunity to have a meaningful influence on how Silkgrove develops.About the Role:Position: Game DesignerProject: SilkgroveEmployment: Full-timeLocation: Fully Remote, IndiaTeam: Gallic EntertainmentEngine: Unreal Engine 5Why Join Us?You'll play a meaningful role in shaping the gameplay of Silkgrove from Pre-Alpha through release. As part of a small team, you'll work directly with the Team Leads and have substantial ownership over the game's systems, gameplay, progression, and overall player experience.To apply: Please share your CV, portfolio, and details of the games you have shipped. A playable portfolio or examples of your design work are highly appreciated.Email: Open to a design test after selection
📌 Game Designer - Silkgrove (RPG) (Jharkhand)
🏢 Gallic Entertainment
📍 Jharkhand