Job Title: 3 D Modeler Artist – Immersive Surgical Training
Department: Immersive Technologies.
Location: Vapi, Gujarat – In office
Reports To: XR Lead
Job Purpose
To create high-quality, production-ready 3 D assets for an immersive surgical training and robotic simulation platform, including surgical instruments, robotic console components, operating-room environments, medical equipment, and anatomical models. The role will support the end-to-end 3 D asset pipeline by developing optimized models from references, CAD data, technical drawings, and clinical inputs for integration into real-time simulation environments.
Key Responsibilities
3 D Modeling &
• Asset Development • Create high-quality 3 D models of surgical instruments, medical devices, robotic console components, operating-room environments, and supporting assets.
• Develop both hard-surface and organic models based on photographs, technical references, CAD data, drawings, and clinical inputs.
• Ensure models accurately represent real-world dimensions, proportions, geometry, and functional characteristics.
• Maintain clean topology, proper edge flow, object hierarchy, naming conventions, and real-world scale. Real-Time &
• Simulation-Ready Asset Preparation • Create optimized 3 D assets suitable for real-time rendering and interactive surgical simulation.
• Develop LOD-ready models where required and maintain appropriate polygon budgets for real-time performance.
• Ensure correct pivots, transforms, orientation, scale, and hierarchy for downstream integration.
• Optimize meshes while maintaining the required visual quality and geometric accuracy.
• Prepare assets for integration into Unity and other real-time simulation environments. Surgical &
• Medical Asset Development • Develop realistic 3 D representations of surgical instruments, robotic systems, medical equipment, operating-room environments, and anatomical structures.
• Work with clinical and medical experts to understand surgical workflows, instrument usage, and anatomical requirements.
• Incorporate clinical and technical feedback into 3 D asset development.
• Ensure appropriate visual and dimensional accuracy for surgical training and simulation applications. CAD, Reference &
• Mesh Preparation • Convert and optimize CAD/reference data for use in real-time 3 D environments.
• Perform basic CAD cleanup, mesh optimization, retopology,
and geometry preparation.
• Prepare clean meshes for handover to sculpting, texturing, rigging, animation, and technical-art teams.
• Perform basic UV layout and ensure assets are appropriately structured for downstream texturing. Cross-Functional Collaboration • Work closely with 3 D Artists, Technical Artists, Unity Developers, Simulation Engineers, Clinical Experts, and XR teams.
• Participate in regular production and pipeline review meetings.
• Coordinate with downstream artists for sculpting, texturing, rigging, and animation requirements.
• Proactively communicate technical challenges, dependencies, quality issues, and production blockers.
• Contribute to improving the overall 3 D production pipeline and asset development standards. Documentation, Version Control &
• Quality • Follow established asset naming, folder structure, modeling, and production standards.
• Maintain asset versions using Git, Git LFS, or the approved Digital Asset Management (DAM) workflow.
• Document polygon budgets, LOD structure, asset versions, references, and known issues where required.
• Perform quality checks on geometry, topology, scale, pivots, naming, and performance before asset handover.
• Ensure timely delivery of assets according to project milestones and production requirements. Innovation &
• Learning Contribute to the development of next-generation immersive surgical training and robotic simulation technologies. Explore new techniques for 3 D modeling, optimization, visualization, and real-time simulation. Stay updated with emerging technologies in 3 D modeling, XR/VR/AR, medical visualization, gaming, and simulation. Contribute to process improvements and innovative approaches for creating realistic medical and surgical assets.
Qualifications and Experience
Diploma / B. E. / B. Tech / Bachelor's degree / equivalent qualification in 3 D Design, Animation, Game Art, Multimedia, Visual Effects, or a related field.
4–6 years of professional experience in 3 D modeling and asset development. Strong professional experience with Autodesk Maya and/or Blender.
Experience in game-ready, simulation-ready, or real-time 3 D asset production.
Experience with hard-surface and/or organic modeling.
Experience creating 3 D assets from references, photographs, technical drawings, or CAD data.
Experience working within a multi-artist or production pipeline is preferred.
Experience in medical visualization, surgical simulation, gaming, XR/VR/AR, automotive visualization, or digital-twin projects will be an added advantage.
Skills and Competencies
Strong proficiency in Maya and/or Blender. Strong understanding of hard-surface and organic 3 D modeling. Good understanding of topology, retopology, UVs, polygon optimization, and LODs. Understanding of real-time asset preparation and Unity workflows. Basic knowledge of Git / Git LFS or equivalent version-control workflows. Strong attention to detail and visual accuracy. Ability to interpret technical drawings, CAD data, and real-world references. Good understanding of scale, pivots, transforms, hierarchy, and asset organization. Strong communication and collaboration skills. Ability to work in a multidisciplinary environment involving artists, engineers, clinicians, and technical teams. Passion for 3 D visualization, simulation, immersive technologies, and medical technology.
Key Performance
Indicators (KPIs)
Quality, accuracy, and visual fidelity of 3 D assets developed. Timely completion of assigned modeling and asset-development activities. Compliance with topology, polygon, scale, pivot, naming, and LOD standards. First-pass acceptance rate of submitted assets. Quality and efficiency of CAD/reference-to-production asset conversion. Successful handover of clean assets to sculpting, texturing, technical-art, and Unity teams. Compliance with real-time performance and optimization requirements. Effective collaboration and timely resolution/escalation of production issues. Contribution to development and continuous improvement of the immersive surgical training platform.
Portfolio
Requirement
Candidates must submit a professional portfolio demonstrating relevant 3 D modeling work. Portfolio should preferably include hard-surface assets, environments, medical/surgical instruments, wireframes/topology, and real-time/game/simulation-ready models.
📌 3d Modeler Artist (Vapi)
🏢 Meril
📍 Vapi