3d Artist Bengaluru

3d Artist Bengaluru

13 Sep
|
Innomorph
|
Bengaluru

13 Sep

Innomorph

Bengaluru

Unreal Engine 3D Artist (Real Estate) — Founding Role

About the company

We are an early-stage startup developing interactive 3D real estate experiences for off-plan residential and commercial developments. Our platform helps developers and sales teams present projects in a more engaging way than traditional PDFs and static renders, enabling clients to explore a development in detail, understand the surrounding area, and experience different lighting scenarios. Our focus is on building a high-quality product and scaling internationally across the Middle East, Europe, and the U.S.

Responsibilities
Create high-quality, interactive 3D real estate experiences in Unreal Engine
Build complete settings: buildings, landscape, roads, and surroundings
Convert our inputs (mainly 3ds Max, sometimes BIM/CAD) into clean Unreal projects
Improve realism: lighting, materials, reflections, atmosphere, overall polish
Set up time-of-day (morning/sunset/night), walkthroughs, and easy animations/camera paths
Balance premium visuals with smooth performance
Collaborate closely and iterate based on feedback

Technical Skills Required (3D Rendering / Unreal)

Unreal Engine
Unreal Engine 4 / 5
Real-time architectural visualization
Level setup & scene assembly




Lumen and baked lighting workflows
Material Editor (PBR materials)
Blueprint basics (walkthrough controls, interactions)
Sequencer (cinematic walkthroughs)
Post-processing (exposure, color grading)
Performance optimization (LOD, lighting, draw calls)
Packaging builds for Windows / VR

3ds Max
Architectural 3D modeling
Real-world scale & clean topology
UV unwrapping & lightmap UVs
Interior & exterior modeling
Asset optimization for real-time engines
FBX export workflow
Datasmith workflow (3ds Max → Unreal)

Architectural Visualization
Reading floor plans & elevations
Interior & exterior real estate rendering
Realistic materials (glass, wood, marble, metal)
Lighting setup for residential & commercial spaces

Textures & Assets
PBR texture workflow
Quixel Megascans integration
Texture optimization for real-time use

Trial & growth

Start with a paid 3-month trial, with the goal to grow into a long-term role.

Interview process
Call with founders
Short practical task
Final interview (task review)

Pay: ₹20,000.00 - ₹30,000.00 per month

Work Location: In person

📌 3d Artist Bengaluru
🏢 Innomorph
📍 Bengaluru

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