Game Designer - Silkgrove (RPG) (Pushkar)

Game Designer - Silkgrove (RPG) (Pushkar)

14 Sep
|
Gallic Entertainment
|
Pushkar

14 Sep

Gallic Entertainment

Pushkar

Gallic Entertainment is looking for a Game Designer with Level Design experience to join the team working on Silkgrove, our single-player open-world adventure RPG.

Full-time - Remote - India - Unreal Engine 5

Please read it carefully before applying!

About Silkgrove:
Silkgrove is a cozy open-world RPG about exploration, restoration, and rebuilding a world after a war between humans and machines.
The game has a solid focus on narrative, storytelling, worldbuilding, and exploration , with gameplay built around restoring the world, helping communities, discovering its history, and progressing through the environment.

Steam link: https://store.steampowered.com/app/3570350/Silkgrove/

Our references include My Time at Portia and The Legend of Zelda: Breath of the Wild , particularly in how they approach exploration, player freedom, progression, and world interaction.

What we are looking for:
We're not focused purely on years of experience. 2+ years of professional Game Design experience is preferred , but we're also open to early-career candidates who have strong practical work, projects, or portfolios demonstrating their ability.

More importantly, we're looking for someone genuinely interested in the type of game we're making.
Who enjoys narrative-driven, story-focused, and exploration-heavy games and understands what makes these experiences work.

Since we're a small team, we're looking for someone whose primary focus is Game Design and Level Design, but who is also willing to contribute to other areas of the game when possible and when their skills can help.

Responsibilities:
Design and refine gameplay systems, progression, quests, and player experiences
Design open-world levels, exploration routes, points of interest, and player flow
Work on level layouts, pacing, traversal, moment-to-moment gameplay, and player guidance
Connect level design with quests,



narrative, and worldbuilding
Create and maintain GDDs and level design documentation
Prototype and iterate on gameplay mechanics and systems
Playtest the game and use feedback to improve the player experience
Balance progression, rewards, resources and difficulty
Work closely with programmers, artists, narrative and other disciplines
Take ownership of design decisions and follow them through implementation
Contribute to other areas of development when your skills can help the team

Requirements:
2+ years of professional Game Design experience preferred
Strong experience or portfolio demonstrating Level Design
Good understanding of gameplay, player experience, and game design fundamentals
Experience designing levels with exploration, pacing, player guidance, and world interaction
Understanding of progression, systems and balancing
Strong playtesting and iteration skills
Genuine interest in narrative-driven and story-focused games
Ability to understand and work within an established game vision
Ability to take ownership of design decisions
Comfortable working independently in a small team
Robust communication and documentation skills
Experienced in Unreal Engine 5

Good to Have:
Experience with open-world games
RPG, adventure, cozy, simulation, sandbox, survival/crafting, or similar experience
Experience with narrative design or environmental storytelling
Experience designing levels with verticality, varied landscapes, and exploration




Gameplay prototyping or implementation experience
Experience working in a small or indie development team
Unreal Engine 5 Blueprints or gameplay implementation experience

Early-career candidates are welcome to apply if they have strong relevant projects, portfolios, or shipped work that demonstrate the above skills.

Who we are looking for:
We're not just looking for someone who can fill a Game Designer position. We're looking for someone who is genuinely excited about making this kind of game and wants to grow with the project.
Silkgrove is being developed by a small team, so we need someone who can stay focused on their core responsibilities while also being flexible enough to contribute to other areas of the game when needed .
We value people who are curious, proactive, collaborative, and willing to take ownership , rather than simply completing assigned tasks.

The project is currently in Pre-Alpha , and the next stage will involve significant gameplay, level design, content development, and iteration. This is an opportunity to have a meaningful influence on how Silkgrove develops.

About the Role:
Position: Game Designer
Project: Silkgrove
Employment: Full-time
Location: Fully Remote, India
Team: Gallic Entertainment
Engine: Unreal Engine 5

Why Join Us?
You'll play a meaningful role in shaping the gameplay of Silkgrove from Pre-Alpha through release. As part of a small team, you'll work directly with the Team Leads and have substantial ownership over the game's systems, gameplay, progression, and overall player experience.

To apply: Please share your CV, portfolio, and details of the games you have shipped. A playable portfolio or examples of your design work are highly appreciated.
Email:
Open to a design test after selection

📌 Game Designer - Silkgrove (RPG) (Pushkar)
🏢 Gallic Entertainment
📍 Pushkar

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