Job Description
About Us We are a creative technology studio focused on immersive digital experiences. We collaborate with top-tier professionals in North America to develop innovative projects at the forefront of Virtual Reality and interactive media. Our team is currently working on a new VR multiplayer experience built in Unity for Meta Quest platforms, combining engaging gameplay with expressive characters and environments. This project is a flagship initiative within a world-leading VR content ecosystem. The role Build the game’s real-time VFX. Particle systems are the core of this role — you author, tune, and optimize effects that read well and stay inside strict VR performance limits. You own your effects from brief to in-game, working autonomously. Responsibilities - Author gameplay and environment VFX in Unity’s built-in particle system (Shuriken). - Work to a hard budget: very low particle counts, opaque / alpha-clipped materials only, 512×512 textures. - Interpret concept, reference footage, and art direction into finished effects. - Tune timing, scale, colour, and emission so effects read clearly in a headset. - Use shaders and materials to carry visual complexity so particle count stays low. - Build and maintain reusable VFX setups and texture sheets. - Test in headset and cut overdraw when effects cost too much. - Work with 3D, Design, and Dev on effect hookup and game feel. Requirements - Solid Unity particle system skills — emission, shape, lifetime modules, texture sheet animation, sub-emitters, culling.
This is the main thing we assess. - Autonomous — you take a brief, make your own calls, unblock yourself, and deliver without close supervision. - Basic shader authoring for VFX — you can build and modify your own VFX shaders and materials, not only use existing ones. - Ability to hit a visual target without transparency — alpha-clipped and opaque only. - Understanding of overdraw and why it is expensive on mobile VR hardware. - Strong art sense — silhouette, timing, colour, readability. - Texture authoring for VFX (Photoshop / Substance / equivalent) and flipbook creation. - Mid-level minimum — at least one full production cycle of VFX work behind you. - A portfolio or reel showing VFX you made yourself. - English, written and spoken. Nice to have - Shipped VR or mobile title. - Advanced shader work — dissolve, distortion, vertex animation, complex masking. - C# scripting for VFX hookup and pooling. - Houdini for flipbook or mesh generation. - 3D DCC basics for VFX meshes. What We Value: - Precision: High-quality output and attention to detail in balancing VR experiences. - Innovation: Creativity and a passion for immersive, interactive storytelling. - Growth: Teamwork, adaptability, and a desire to continuously learn within the VR field. If you are a motivated VFX Artist eager to craft exceptional VR experiences for Meta Quest and contribute to an industry-leading team, we encourage you to apply! Please send your CVs to
[email protected]!
📌 VFX Artist (Mumbai)
🏢 CurlyBlue
📍 Mumbai