NWe are looking for an experienced Game Animator / Technical Animator to support our 3D game projects. The role will focus on creating, adapting, and implementing high-quality character and gameplay animations using both traditional and mocap-based workflows.
NKey Responsibilities
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- Create and implement character and gameplay animations.
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- Work with mocap data, animation cleanup, and retargeting.
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- Implement IK and procedural animation where required.
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- Integrate and test animations in Unity and Unreal Engine.
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- Collaborate with programmers, designers, and artists to deliver production-ready animations.
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- Support and improve theproject's animation workflow and pipeline.
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- Ensure animation quality and performance meet real-time game requirements.
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nRequired Skills & Experience
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- 6 +years of experience in Animation
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- 3+ years of experience in game animation / technical animation.
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- Robust knowledge of character animation.
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- Hands-on experience with Unity and Unreal Engine.
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- Proficiency in Maya, Blender, 3ds Max, or equivalent.
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- Experience with mocap, retargeting, IK, and real-time animation.
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- Experience with gameplay/combat animation.
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- Ability to work independently and deliver tasks with minimal supervision.
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- Proven experience in shipping at least one commercial game
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nGood to Have
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- Experience with Cascadeur, MotionBuilder, or AI mocap tools.
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- Experience with procedural animation.
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- Basic programming/scripting knowledge.
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