Job Description
Job Title: Unity Look-Dev Artist.
nDepartment: Immersive Technologies
nLocation: Vapi, Gujarat
nReports To: XR Lead
nExperience: 4–6 Years
nJob Purpose:
nTo own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers.
nKey Responsibilities:
n1. Unity Look Development & Scene Creation
n
- n
- Build, configure, and maintain Unity scenes for immersive surgical training modules.n
- Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes.n
- Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings.n
- Establish reusable Unity scene templates and master configurations for different training modules.n
- Maintain visual consistency across multiple simulation modules and environments.n
n2. Lighting & Workplace Development
n
- n
- Design and implement realistic lighting setups for operating-room and surgical training environments.n
- Create and maintain master lighting rigs suitable for different training scenarios.n
- Configure real-time and baked lighting workflows based on project requirements.n
- Optimize lighting quality while maintaining target workstation GPU performance.n
- Evaluate scenes under different camera positions, viewpoints, and training conditions.n
- Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information.n
n3. Materials & Rendering Setup
n
- n
- Import and configure materials and textures produced by 3D Texturing and Look-Dev teams.n
- Validate PBR materials, shaders,
📌 Unity Look-Dev Artist (Vapi)
🏢 Meril
📍 Vapi