Real Time Graphics, Gpu Physics Surat (India)

Real Time Graphics, Gpu Physics Surat (India)

17 Sep
|
Mission 2030 | Aatmnirbhar Bharat
|
India

17 Sep

Mission 2030 | Aatmnirbhar Bharat

India

Real-Time Graphics, GPU Physics & Vulkan Engineer

Founding Engineering Team / Core LLD

Compensation:
₹1,50,000 – ₹2,00,000 per month

Engagement:
Full time / Core Engineering Role

Experience:
Solid final-year/postgraduate candidates with exceptional project experience, or engineers with approximately 2–5 years of relevant systems/graphics experience

About the Role

We are building a proprietary, ultra-low-latency real-time virtual fitting and digital human engine from the ground up.

We are looking for a highly capable
Real-Time Graphics, GPU Physics & Vulkan Engineer
to join the Founding Engineering Team and work on the low-level graphics, simulation, rendering, and character-runtime architecture.

This is a hands-on systems engineering role for candidates who have built or meaningfully contributed to real graphics engines, GPU pipelines, physics simulations, rendering systems, research projects, or technically demanding thesis work.

The system is being engineered for a hard performance target of:





60 FPS with a total frame budget below 16.6 ms on dedicated NVIDIA RTX hardware.

What You Will Work On

You will contribute to a real-time pipeline involving:

3D skeletal / body transforms → CUDA–Vulkan zero-copy memory → Vulkan RHI → OpenRigLogic / MetaHuman runtime → GPU skeletal skinning → NVIDIA PhysX 5 / NvCloth → real-time PBR rendering

Your responsibilities will include:

Character Runtime & Animation
Build robust Contemporary C++ loaders for MetaHuman DNA assets and skeletal hierarchies.
Integrate OpenRigLogic / RigLogic into the runtime character pipeline.
Drive character rigs using live skeletal joint rotations and transform data.
Implement GPU-based skeletal skinning and procedural body correctives.
Optimize character deformation for extremely low latency.

Vulkan Rendering & GPU Systems
Maintain and extend a lightweight custom Vulkan C++ rendering engine.
Build low-latency frame and memory-management systems.
Implement CUDA–Vulkan zero-copy

📌 Real Time Graphics, Gpu Physics Surat (India)
🏢 Mission 2030 | Aatmnirbhar Bharat
📍 India

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: real time graphics, gpu physics surat (india) / india

Subscribe to this job alert:

Get the latest job offers by email for: real time graphics, gpu physics surat (india) / india