Experience:
Solid final-year/postgraduate candidates with exceptional project experience, or engineers with approximately 2–5 years of relevant systems/graphics experience
About the Role
We are building a proprietary, ultra-low-latency real-time virtual fitting and digital human engine from the ground up.
We are looking for a highly capable
Real-Time Graphics, GPU Physics & Vulkan Engineer
to join the Founding Engineering Team and work on the low-level graphics, simulation, rendering, and character-runtime architecture.
This is a hands-on systems engineering role for candidates who have built or meaningfully contributed to real graphics engines, GPU pipelines, physics simulations, rendering systems, research projects, or technically demanding thesis work.
The system is being engineered for a hard performance target of:
60 FPS with a total frame budget below 16.6 ms on dedicated NVIDIA RTX hardware.
What You Will Work On
You will contribute to a real-time pipeline involving:
Character Runtime & Animation
Build robust Contemporary C++ loaders for MetaHuman DNA assets and skeletal hierarchies.
Integrate OpenRigLogic / RigLogic into the runtime character pipeline.
Drive character rigs using live skeletal joint rotations and transform data.
Implement GPU-based skeletal skinning and procedural body correctives.
Optimize character deformation for extremely low latency.
Vulkan Rendering & GPU Systems
Maintain and extend a lightweight custom Vulkan C++ rendering engine.
Build low-latency frame and memory-management systems.
Implement CUDA–Vulkan zero-copy
📌 Real Time Graphics, Gpu Physics Surat (India)
🏢 Mission 2030 | Aatmnirbhar Bharat
📍 India
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