Principal Graphic Designer (Experience required in Webgpu/ Webgl) (India)

Principal Graphic Designer (Experience required in Webgpu/ Webgl) (India)

19 Sep
|
iMerit
|
India

19 Sep

iMerit

India

At iMerit, we're powering some of the world's most advanced AI, Autonomous Vehicle, Robotics, and Mobility programs through cutting-edge data and visualization platforms.

We're looking for a Principal Graphics Engineer to lead the development of a next-generation browser-based visualization engine for multi-sensor data annotation. This is a hands-on technical leadership role where you'll architect high-performance GPU rendering pipelines and shape the future of real-time 3D visualization.

Key Responsibilities:

● Design: Architect and optimize WebGPU/WebGL rendering pipelines for large-scale point clouds and sensor-fusion visualization.

● Performance Optimization: Lead the optimization efforts for rendering massive 3D point clouds (millions of points) in real-time using techniques like frustum culling, level-of-detail (LOD), spatial partitioning (e.g., octrees/k-d trees), and instancing.

● Shader Development: Design, write, and maintain high-performance, complex GLSL/WGSL shaders for both rendering and compute tasks (e.g., color mapping, depth processing, data manipulation, and custom visualization effects).

● API Mastery: Serve as the subject matter expert for three.js, WebGL 2.0, and the emerging WebGPU standard.

● Geometry Management:



Expertly manipulate and optimize three.js Primitives (e.g.,BoxGeometry, Points, LineSegments) for memory efficiency and rendering speed, especially when dealing with energetic annotation tools.

● Real-Time Processing: Implement on-device data processing, filtering, and transformation logic directly within the GPU compute pipeline, minimizing CPU overhead

● Code Quality & Architecture: Establish best practices for 3D rendering code, conduct code reviews, and mentor junior developers.

Expertise Required:

- WebGPU, WebGL 2.0, GLSL/WGSL
- JavaScript/TypeScript
- Three.js and custom rendering pipelines
- Real-time 3D graphics and visualization
- Point cloud rendering and performance optimization
- GPU acceleration and shader development

Nice to Have:

- Potree, Open3D, PCL
- Multi-sensor data processing
- Docker, Kubernetes
- Distributed systems and backend services

Join us to build the visualization engine behind the next generation of autonomous systems and intelligent perception technologies.

If you're passionate about graphics engineering, real-time rendering, and solving complex visualization challenges at scale, we'd love to hear from you.

📌 Principal Graphic Designer (Experience required in Webgpu/ Webgl) (India)
🏢 iMerit
📍 India

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