19 Sep
|
Liquidnitro Games
|
Hyderabad
19 Sep
Liquidnitro Games
Hyderabad
Associate Product Manager - Live Services
About Us
Liquidnitro Games is a game development company built to create, launch, and scale ambitious games for a global audience.
Founded by industry veterans with deep experience across free-to-play, live services, and large-scale game production agnostic of platforms, we bring together product thinking, design craft, engineering depth, art execution, data, and live operations under one roof.
We build games from the ground up, take new ideas from 0 to 1, and work with select partners to strengthen, scale, and operate high-quality game experiences. Our teams combine creative ownership with production discipline, helping projects move from early prototypes to validated products, and from launch to long-term growth.
At Liquidnitro, we are building the next generation of game teams, products, and tools from India for the global games industry.
The Role
We are looking for an Associate Product Manager to join a team operating and growing a live game.
This role sits at the intersection of players, product, data, design, and live operations. You will help understand how players engage with the game, identify opportunities to improve the experience, and work with cross-functional teams to turn those insights into product changes, features, events, and experiments.
You should be comfortable moving between data and gameplay, understanding both what the numbers are telling us and what is happening inside the game. The goal is not just to report performance, but to understand why players behave the way they do and what we should do next.
Responsibilities
- Analyse player behaviour across retention,
engagement, progression, monetization, and live events.
- Build a strong understanding of the game's core loop, progression systems, economy, content, and player segments.
- Identify product opportunities and translate them into clear hypotheses and recommendations.
- Work closely with Product Management, Game Design, Analytics, Production, Engineering, and other cross functional teams to improve the game.
- Support the design and evaluation of features, events, offers, progression changes, and monetization initiatives.
- Define success metrics for product changes and evaluate performance after launch.
- Design and analyse A/B tests and other experiments.
- Use cohort and segmentation analysis to understand differences in player behaviour.
- Investigate changes in KPIs and identify the underlying causes rather than stopping at surface-level reporting.
- Review the performance of live events and features and recommend changes based on player behaviour and outcomes.
- Track competitive games, market trends, and relevant product mechanics.
- Contribute to product roadmap and live-ops planning based on player needs, game performance, and business priorities.
- Communicate insights and recommendations clearly to both product and development teams.
What We’re Looking For
- 1-3 years of experience in product management – preferably in gaming or consumer related products.
- Strong analytical and structured problem-solving skills.
- Ability to work with data and convert analysis into actionable product decisions.
- Understanding of free-to-play game metrics such as retention, engagement, conversion, ARPDAU, and LTV.
- Robust interest in games and a good instinct for player experience.
- Ability to think in hypotheses, test assumptions, and measure outcomes.
- Comfortable working across multiple disciplines and communicating with both creative and technical teams.
- Strong written and verbal communication skills.
- High attention to detail and curiosity about why systems and players behave the way they do.
Good to Have
- Experience working on a live mobile or free-to-play game.
- Working knowledge of SQL and BI or analytics tools.
- Experience with A/B testing, cohort analysis, and player segmentation.
- Understanding of game economies, progression systems, rewards, and monetization.
What Success Looks Like You are able to move beyond reporting that a metric changed and explain why it changed, which players were affected, what part of the game caused it, and what we should do next.
Over time, you should develop enough understanding of the game and its players to independently identify product opportunities, build a case for them using data and player insight, and help drive them from hypothesis through implementation and measurement.
📌 Associate Product Manager (Hyderabad)
🏢 Liquidnitro Games
📍 Hyderabad