Job DescriptionJob Summary
NWe are looking for an experienced Game Animator / Technical Animator to support our 3D game projects. The role will focus on creating, adapting, and implementing high-quality character and gameplay animations using both traditional and mocap-based workflows.
NKey Responsibilities
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Create and implement character and gameplay animations. N
Work with mocap data, animation cleanup, and retargeting. N
Implement IK and procedural animation where required. N
Integrate and test animations in Unity and Unreal Engine. N
Collaborate with programmers, designers, and artists to deliver production-ready animations. N
Support and improve theproject's animation workflow and pipeline. N
Ensure animation quality and performance meet real-time game requirements. N
nRequired Skills & Experience
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6 +years of experience in Animation N
3+ years of experience in game animation / technical animation. N
Solid knowledge of character animation. N
Hands-on experience with Unity and Unreal Engine. N
Proficiency in Maya, Blender, 3ds Max, or equivalent. N
Experience with mocap, retargeting, IK, and real-time animation. N
Experience with gameplay/combat animation. N
Ability to work independently and deliver tasks with minimal supervision. N
Proven experience in shipping at least one commercial game N
nGood to Have
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Experience with Cascadeur, MotionBuilder, or AI mocap tools. N
Experience with procedural animation. N
Basic programming/scripting knowledge. N