Facultly Member-Animation, Multimedia, Game Art & Design- Part Time/Full Time (India)

Facultly Member-Animation, Multimedia, Game Art & Design- Part Time/Full Time (India)

20 Sep
|
LISAA School Of Design
|
India

20 Sep

LISAA School Of Design

India

Pay: ₹35,000.00 - ₹50,000.00 per month

Job description:

We are looking for a passionate and industry-experienced educator to join our faculty as a Teacher in Animation and Game Art. You will be responsible for delivering high-quality instruction across 3D animation, concept art, character design, environment art, and game asset production, preparing students for careers in the animation and gaming industries. Candidates with teaching experience preferred.

Education & Experience

- Bachelor’s degree/diploma in **3D Animation, Animation & VFX, Multimedia, Visual Effects, Game Design**, or a related field.
- **2–5+ years of professional 3D animation experience** or relevant teaching/training experience.
- A strong **professional portfolio/showreel** demonstrating 3D animation skills.
- Prior experience teaching **students, beginners, or young adults** is preferred.

Technical Skills

- - Strong knowledge of **3D animation principles**: timing, spacing, weight, anticipation, squash & stretch, acting, and body mechanics.
- - Proficiency in one or more major 3D packages, such as:
- - **Autodesk Maya**
- - **Blender**
- - **3ds Max**
- - Knowledge of **modeling, texturing, lighting, rigging, animation, and rendering**.
- - Familiarity with rendering and compositing workflows.
- - Basic understanding of **VFX, motion graphics, or game animation** would be an advantage.
- - Ability to teach industry-standard workflows and production practices.

Teaching Skills

- - Ability to explain complex 3D concepts in a **simple, structured, and practical manner**.
- - Strong classroom management and student-engagement skills.
- - Ability to create **lesson plans, assignments, projects, and assessments**.
- - Capable of providing constructive feedback on students' work.
- - Ability to teach students with different skill levels, from **beginner to advanced**.




- - Comfortable conducting **hands-on practical sessions and project-based learning**.

Industry Orientation

- - Awareness of current **3D animation industry trends and production workflows**.
- - Ability to guide students in developing a **professional portfolio/showreel**.
- - Understanding of studio pipelines and roles such as **3D Animator, Character Animator, 3D Artist, Rigger, Lighting Artist, and VFX Artist**.
- - Industry experience in animation, VFX, gaming, advertising, or film is a strong advantage.

Professional & Soft Skills

- - Good verbal and written communication.
- - Patient, approachable, and enthusiastic about teaching.
- - Robust mentoring and problem-solving abilities.
- - Willingness to keep learning new software and techniques.
- - Reliable and professional with valuable time-management skills.

Nice-to-Have Qualifications

- - Experience working with **animation studios, VFX studios, game studios, or advertising agencies**.
- - Certifications in relevant 3D software.
- - Experience preparing students for **portfolio reviews, internships, or industry placements**.
- - Knowledge of emerging **AI-assisted animation and 3D workflows**.

**A practical minimum requirement:** strong 3D animation fundamentals + proficiency in **Maya or Blender** + a demonstrable portfolio/showreel + the ability to teach through hands-on projects.

Key Responsibilities

- Plan and deliver engaging lectures, workshops, and studio sessions in Animation and Game Art




- Teach subjects including 2D/3D animation, rigging, texturing, concept art, game asset creation, and visual storytelling
- Develop and update curriculum aligned with current industry standards and software (Maya, Blender, ZBrush, Substance Painter, Unity/Unreal Engine, Adobe Suite)
- Set and assess assignments, projects, and examinations; provide constructive feedback
- Guide students through portfolio development for industry readiness
- Foster a creative, inclusive, and collaborative learning environment

Student Support

- Mentor students on career pathways in animation, gaming, VFX, and related fields
- Conduct one-on-one sessions to support individual student progress
- Foster a creative, inclusive, and collaborative studio environment

Departmental Duties

- Collaborate with colleagues on curriculum design, timetabling, and academic planning
- Participate in faculty meetings, industry advisory panels, and accreditation reviews
- Stay current with industry trends and integrate new tools and techniques into teaching
- Support student recruitment events, open days, and exhibitions

Skills & Attributes

- Strong communication and presentation skills with the ability to inspire diverse learners
- Collaborative team player with a student-first mindset
- Up-to-date knowledge of the animation and game art industry landscape
- Ability to balance creative freedom with structured academic delivery
- Organized, self-motivated, and adaptable to evolving course requirements

Job Types: Full-time, Permanent

Application Question(s):

- What is / was your current / last CTC?

Experience:

- Teaching: 1 year (Preferred)
- Making lesson Plans: 1 year (Preferred)
- Animation, Game Art: 1 year (Preferred)
- Work Location: In person

Pay: ₹35,000.00 - ₹50,000.00 per month

Work Location: In person

📌 Facultly Member-Animation, Multimedia, Game Art & Design- Part Time/Full Time (India)
🏢 LISAA School Of Design
📍 India

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