20 Sep
|
Makerspace Masters
|
Noida
20 Sep
Makerspace Masters
Noida
We are looking for a Program Manager to lead our K-12 Makerspace and Innovation programs from concept to classroom. You will guide a cross-functional team of developers, designers, and curriculum specialists to build engaging, hands-on learning experiences. You will also work directly with schools and educators to make sure the programs deliver real learning outcomes.
Program & Team Leadership
- Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
- Lead and coordinate the development team, setting sprint goals, timelines, and priorities.
- Manage program budgets, resources, risks, and delivery milestones.
- Run regular reviews and report progress to leadership and stakeholders.
- Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
- Lead and coordinate the engineering team of Full Stack, Frontend (FE), and Backend (BE) developers, setting sprint goals, timelines, and priorities.
- Run agile ceremonies (sprint planning, stand-ups, reviews, retrospectives) and keep FE, BE, and design work in sync.
- Manage releases, code review cycles, and QA handoffs with the engineering team.
- Manage program budgets, resources, risks, and delivery milestones.
- Report progress to leadership and stakeholders.
Curriculum Design (K-12)
- Design and oversee age-appropriate, project-based curriculum for Grades K-12 in areas such as robotics, electronics, coding, 3D printing, design thinking, and STEAM.
- Align curriculum with relevant frameworks (NEP 2020, NGSS, CBSE/ICSE, IB, or others, as applicable).
- Create lesson plans, project kits, assessment rubrics, and teacher guides.
- Review and update content regularly using classroom feedback and learning outcomes.
- Lead the design function: define design roles (UI/UX, learning material, and Makerspace/kit designers), set design standards, and manage design reviews and timelines.
- Work with designers to turn wireframes and prototypes into working features, keeping design and engineering aligned through handoffs in Figma and GitHub.
- Translate educational goals into clear user stories, requirements, and acceptance criteria for Full Stack, FE,
and BE developers.
- Oversee the development of learning platforms, dashboards, and digital tools, from prototype to launch.
- Own the product backlog and roadmap, balancing technical constraints, timelines, and classroom needs.
Customer Training & Enablement
- Design the customer training framework for schools, teachers, administrators, and students, including onboarding, certification, and ongoing professional development.
- Create training materials such as workshop decks, teacher guides, video tutorials, hands-on kit guides, quick-start manuals, and FAQs.
- Plan and deliver training in multiple formats: in-person workshops, virtual sessions, and self-paced modules.
- Build and manage a trainer team (internal trainers, master trainers, or partners), including training-the-trainer programs and quality standards.
- Schedule and coordinate training across schools, managing logistics, timelines, and resources.
- Track training effectiveness through attendance, feedback scores, teacher confidence, adoption rates, and student outcomes.
- Continuously improve training content using classroom observations and customer feedback.
- Set up support channels (helpdesk, community, office hours) to keep customers successful after training.
Product & Design Collaboration
- Work with designers on learning materials, digital platforms, and Makerspace layouts.
- Translate educational goals into clear requirements for the development team.
- Oversee the development of learning tools, platforms, or kits, from prototype to launch.
Customer & Stakeholder Management
- Serve as the main contact for schools, administrators, and educators.
- Conduct product demos, pilot programs, and workshops.
- Gather feedback from teachers and students and turn it into program improvements.
- Support Makerspace setup, teacher onboarding, and ongoing training.
Program & Team Leadership
- Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
- Design and build the program team: define roles and team structure across Full Stack, Frontend, Backend, design, and curriculum, and plan capacity as programs grow.
- Lead hiring and onboarding for developers, designers, curriculum designers, and trainers, working with HR and leadership.
- Lead and coordinate the engineering team, setting sprint goals, timelines, and priorities.
- Run agile ceremonies and keep FE, BE, and design work in sync.
- Set team goals and KPIs, conduct regular performance check-ins, and mentor team members.
- Foster a culture of collaboration, ownership, and continuous learning.
- Manage program budgets, resources, risks, and delivery milestones.
Required Qualifications
- Master's degree (M.Tech, MBA, or equivalent) with a B.Tech / B.E. in Engineering, Computer Science, or a related field.
- 12+ years of experience in program or project management, ideally in EdTech, STEM education, or innovation programs, with at least 5 years in a leadership role.
- Proven experience leading and scaling cross-functional teams of Full Stack, Frontend, and Backend developers and designers.
- Experience building and managing teams, including hiring, onboarding, and performance management.
- Working understanding of the software development lifecycle, web application architecture, APIs, and databases, with the ability to discuss technical trade-offs.
- Hands-on experience designing K-12 curriculum, especially for Makerspace, STEM/STEAM, or innovation labs.
- Experience designing and delivering training programs for teachers, educators, or enterprise customers.
- Robust understanding of project-based learning and design thinking.
- Excellent communication and presentation skills, with experience delivering product demos, client sessions, and leadership presentations.
- Proficiency with project management and collaboration tools (Jira, Asana, Trello, Figma, GitHub, or similar).
📌 Program Manager: Development & Makerspace Curriculum (Noida)
🏢 Makerspace Masters
📍 Noida