At Zentroid Studios, we specialize in creating 3D models for augmented reality
(AR), virtual try-ons (VTOs), and 360-degree product viewers. Our models are designed to enhance the brand’s digital presence by providing immersive experiences that capture customer attention, drive sales, and help reduce product returns.
We provide 3D Solutions for AR/VR, Virtual Try-Ons and 360 Degree Product
Viewers!
Software Requirements
The person we are looking for should be proficient in the following softwares:
- MODELLING ARTISTS
● Maya
● ZBrush
● Blender
- TEXTURING ARTISTS
● Substance Painter
● Photoshop
● Blender
● Rizom UV
● Marmoset toolbag
Job Role
● Modelling
● Texturing
● Retopology of high-resolution models (high poly count)
● UV unwrapping
● PBR Texturing
● Should be familiar with product pipeline/AR/VR
● Sculpting (Optional)
Roles and Responsibilities
● Modelling skills in Blender,Autodesk Maya / Zbrush.
Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya & other softwares
● Texturing skills in Substance Painter and Photoshop
● Ability to create excellent neat and clean 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Blender,Autodesk Maya, Zbrush
● Cleaning up the mesh and 3D scans using Zbrush
● Retopology of the clean 3D scans
● Must have the knowledge to properly layout UVs with uniform texel density
● Follow design reference and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3d models accordingly. Create alternate visual styles in accordance with the client’s vision and needs
● Deliver weekly and monthly reports about the work done
● Coordinate with the designated Design Project Manager