We’re looking for a 3D Texturing & Modelling Artist with a strong eye for detail and experience in creating high-quality, photorealistic 3D assets.
THIS IS NOT A REMOTE / WORK-FROM-HOME PROSPECT.
Experience
- 1.5+ years of relevant experience required.
- Experienced candidates will be preferred.
- Experience in 3D modelling, texturing, retopology, and UV mapping.
- Knowledge of hard-surface, PBR, AR/VR, and product workflows.
Requirements
- Proficiency in 2–3+ of the following:
- Substance Painter
- Rizom UV
- Photoshop
- Blender
- Maya
- Marmoset Toolbag
- ZBrush
- Laptop/PC and stable internet required for the technical test.
Responsibilities
- Create high-quality and photorealistic 3D models and textures.
- Model using Blender and Maya.
- Perform retopology and mesh optimization.
- Clean and optimize 3D scans using ZBrush.
- Create hard-surface models with clean topology.
- Create PBR textures using Substance Painter and Photoshop.
- Create and optimize UVs with proper texel density using Rizom UV.
- Follow references and maintain accurate details.
- Create assets for product, AR/VR, and real-time workflows.
- Coordinate with the Design Project Manager.
- Submit weekly/monthly work reports.