You will design software that people use to do their job, which is a different craft from designing something that photographs well. Research first, then flows, then interface - and a design system that survives handoff, because the version that ships is the only one that counts.
What you ll do
- Run discovery: user interviews, journey mapping and the synthesis that turns them into decisions
- Design end-to-end product flows, from information architecture to high-fidelity interface
- Build and maintain design systems in Figma that engineers can implement without guessing
- Design to accessibility standards - contrast, focus order, target size - as part of the work
- Prototype and test with real users, and let the findings change the design
- Work alongside engineers through implementation, and review what actually shipped
What we re looking for
- Four or more years designing digital products,
with a portfolio showing your reasoning and not only screens
- Expert Figma, including components, variants and tokens
- Able to defend a design decision with research, and abandon one when the research disagrees
- Comfortable designing dense, information-heavy B2B interfaces
Nice to have Not required. Apply if the section above fits.
- Design-system ownership at scale
- Motion design or prototyping in Framer / Rive
- Front-end familiarity - enough HTML and CSS to know what is cheap and what is not
Disclaimer: This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.
📌 Sr Product Designer (India)
🏢 ITLabz Technology
📍 India
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