24 Sep
|
Adnet Global
|
Mumbai
24 Sep
Adnet Global
Mumbai
Skills Required:
- Strong understanding of PBR texturing and material workflows in Substance Painter.
- Proficiency in UV unwrapping, UV optimization, and productive texture-space utilization.
- Good knowledge of Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other PBR maps.
- Ability to accurately recreate real-world materials and surface properties from photographic references.
- Experience working with 2K textures and optimizing assets for real-time/web applications.
- Good understanding of transparency and translucency workflows.
- Ability to troubleshoot texture, material, UV, and export-related issues.
- Strong attention to detail with the ability to balance visual quality, accuracy, and optimization.
- Experience with Three.js or other real-time viewers is an advantage.
- Experience with Unreal Engine, web-based 3D, product visualization, or e-commerce assets is a plus.
Key Responsibilities:
- Create high-quality PBR textures and materials based on reference images and real-world material properties.
- Create clean, efficient, and optimized UV layouts with minimal stretching, distortion, and maximum texture-space utilization.
- Work with 2K (2048 2048) texture resolution and optimize textures for real-time and web-based applications.
- Accurately match colour, surface details, roughness, metallic properties, reflections, and other material characteristics to the provided references.
- Create and manage appropriate PBR maps such as Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other required maps.
- Recreate transparency and translucency accurately where required.
- Follow a single-material workflow where specified.
- Export final assets in glTF/GLB format, ensuring textures and material properties are correctly preserved.
- Test and validate final assets in a Three.js viewer using default settings. Troubleshoot issues related to UVs, textures, materials, transparency, translucency, and glTF export.
- Maintain clean and organized texture naming conventions, folder structures, and source files.
- Collaborate with artists, supervisors, and production teams to meet quality and delivery requirements.
- Review and refine textures based on feedback while maintaining production timelines.
Prefered Software:
- Primary: Substance 3D Painter, Photoshop, Blender.
- Additional: Three.js viewer, Unreal Engine, or other real-time 3D tools is an advantage.
📌 3D Texturing Artist (Mumbai)
🏢 Adnet Global
📍 Mumbai