We are seeking a skilled 3D Character Artist specializing in game-ready garments for an ongoing asset production cycle. You will deliver 15 optimized outfits per month, working directly with our design references and character rigs. Ideal for artists effective in Marvelous Designer/Blender and low-poly engine optimization.
Key Responsibilities
Asset Production: Model, texture, and optimize 15 stylized character outfits per monthly cycle based on provided references.
Pipeline Integration: Use provided studio cage meshes as the base mannequin to ensure perfect fit and proportions.
Texturing & Baking: Create 2K PBR sets (Base Color, Normal, Roughness, Metallic). Emphasize exaggerated folds and baked-in AO/crevices to make assets pop in-engine.
Variant Generation: Provide up to 24 basic hue-shifted color variations per texture asset.
Rigging:
Cage and skin finished garments to the provided studio character rig (.blend format).
Technical Specifications & Requirements
Geometry Limits: Strict budget of under 4,000 triangles (4K tris) per outfit. Low-poly optimization is mandatory.
Texture Workflow: 2K PBR workflow, prioritizing detailed Normal and Base Color map execution.
Art Direction: Ability to translate fabric behavior into a punchy, realistic aesthetic with prominent creases.
Software: Fluent workflow in Blender/Maya/3Ds Max, Cinema4D and cloth simulation software (Marvelous Designer, Clo3D, etc.) along with Zbursh and Substance Painter for rapid iteration.
Production
Deliverables: 15 finalized, engine-ready outfits per month with regular WIP updates.
📌 3D Artist (Garments & Assets) (Bengaluru)
🏢 DigiTela Studios
📍 Bengaluru
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