24 Sep
|
Papertoy Studio
|
India
24 Sep
Papertoy Studio
India
About UsWe're Papertoy Studio, an early-stage game development startup working on mobile games. We're currently bootstrapped and pre-funding, building our first titles with a small, hands-on team.
We're looking for someone who wants practical experience working on real game projects, rather than purely academic or tutorial-based work.
About the RoleWe're looking for a 3D Artist & Animator Intern to join our team and help create the characters, environments, props, and animations used in our games.
This is an unpaid internship, and we're being completely transparent about that. In return, you'll get hands-on experience working directly with the founding team, contribute assets to an actual game project, build portfolio-ready work, and participate in real production decisions.
You may work across both 3D art and animation, depending on your skills and the needs of the project.
What You'll Get
- Direct mentorship and feedback from the founding team
- Hands-on experience working on an actual game in development
- Portfolio credits for shipped or publicly released work
- Opportunity to see your 3D assets and animations integrated into a real game
- Flexible, remote working hours
- Experience with a real game production pipeline
- First consideration for future paid roles if we secure funding or revenue
- Certificate of internship completion
- Practical experience that can strengthen your portfolio and resume
Responsibilities3D Artist
- Create 3D characters, props, environments, and other game assets
- Model, UV unwrap, texture, and optimize assets for mobile games
- Create stylized or semi-realistic game-ready assets
- Maintain proper topology and reasonable polygon counts
- Prepare assets for integration into Unity
- Create variations of existing assets when required
Animators
- Create character and object animations
- Rig and skin characters when required
- Create animations such as idle, walk, run, jump,
attack, interaction, etc.
- Work with animation rigs and controllers
- Export and integrate animations into Unity
- Polish animations based on gameplay testing and feedback
Game Production
- Work closely with developers and the founding team
- Follow established art direction and technical requirements
- Optimize assets for mobile performance
- Debug and fix asset or animation issues in Unity
- Participate in team meetings and contribute creative ideas
- Iterate on work based on gameplay feedback
Requirements
- Basic to intermediate knowledge of Blender or another 3D software
- Understanding of 3D modeling fundamentals
- Basic understanding of UVs, materials, textures, and topology
- Basic understanding of rigging and animation
- Familiarity with Unity is a plus
- Understanding of game-ready asset optimization is a plus
- A portfolio, personal projects, college projects, or artwork you can share
- Ability to work independently and communicate clearly in a remote environment
- Willingness to learn and take feedback
Students and recent graduates are encouraged to apply. Good to Have
- Experience creating assets specifically for mobile games
- Knowledge of Unity's animation system
- Experience with humanoid rigs
- Substance Painter or similar texturing experience
- Experience with stylized 3D art
- Understanding of PBR materials
- Basic knowledge of Unity's prefab and asset workflow
Internship DetailsDuration: 3 months
Type: Internship
Location: Remote
Working Hours: Flexible
Stipend: Unpaid
Software: Blender / Unity and other production tools as required
Key NoteThis is an unpaid internship at an early-stage, pre-funding startup. Applicants should apply only if they are comfortable with the unpaid structure.
The focus is on real production experience, mentorship, portfolio development, and contribution to an actual game project, rather than assigning repetitive or purely administrative work.
📌 3D Artist & Animator Intern Unpaid, Remote (India)
🏢 Papertoy Studio
📍 India