3D Game Artist (Character Design & Animation) (India)

3D Game Artist (Character Design & Animation) (India)

25 Sep
|
Tawasol Riyadh
|
India

25 Sep

Tawasol Riyadh

India

We are seeking a talented and versatile 3D Character Designer and Animator to help bring our upcoming 3D mobile game to life. In this role, you will own the entire character pipeline—from creating initial 3D models and low-poly meshes to rigging, texturing, and animating them. Because this is a mobile project, you will work closely with our engineering and design teams to ensure that all assets look visually compelling while remaining highly optimized for mobile device performance. The ideal candidate has strong artistic sensibilities, a mastery of Blender, and hands-on experience integrating and managing animation state machines inside Unity

Key Responsibilities

- 3D Character Modeling & Design: Translate concept art or design briefs into beautifully sculpted, low-poly 3D character models. Maintain visual consistency, a clear silhouette, and strong shape language across all game characters.
- Texturing & UV Mapping: Create efficient UV layouts and apply stylized or PBR textures optimized specifically for mobile hardware budgets.
- Rigging & Skinning: Build clean, efficient character armatures and paint weights within Blender, ensuring meshes deform smoothly during gameplay movements.
- Gameplay Animation: Hand-key core gameplay animations, including idle states, walk/run locomotion cycles, attacks, hits, deaths, and victory poses. Ensure every movement communicates strong timing, weight, and personality.
- Unity Integration: Seamlessly export FBX assets from Blender into Unity. Build, configure, and troubleshoot Unity Animator controllers, blend trees,



state transitions, and animation layers.
- Optimization & Performance: Constantly manage and minimize bone counts, draw calls, clip lengths, and polygon topology to meet strict mobile runtime performance budgets.

Required Skills & Qualifications

- Software Mastery: High proficiency in Blender (for modeling, rigging, and animation) and Unity 3D (for layout, importing, and Animator setup).
- Mobile Pipeline Expertise: Deep understanding of the standard Blender → Unity FBX export pipeline (including axes, scales, and root motion adjustments).
- Animation Fundamentals: Excellent understanding of the 12 principles of animation (anticipation, squash & stretch, arcs, timing, and staging).
- Technical Art Literacy: Strong grasp of clean mesh topology, edge loops, and effective character anatomy.
- Autonomy & Collaboration: Ability to work self-directed from a brief, troubleshoot engine import bugs independently, and iterate cleanly based on design feedback.
- Portfolio/Reel Requirement: A robust portfolio or breakdown reel showcasing your original 3D character models, wireframes/topology, and hand-keyed game animations

Nice-to-Haves

- Prior experience shipping a mobile or VR game title.
- Experience with Unity's Animation Rigging package or runtime IK setups.
- Familiarity with creating secondary prop/weapon animations or basic visual effects (VFX) inside Unity

Pay: ₹20,000.00 - ₹50,000.00 per month

Benefits:

- Health insurance
- Paid sick time
- Paid time off

Work Location: Remote

📌 3D Game Artist (Character Design & Animation) (India)
🏢 Tawasol Riyadh
📍 India

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