with a solid eye for detail and experience in creating high-quality, photorealistic 3D assets.
THIS IS NOT A REMOTE / WORK-FROM-HOME OPPORTUNITY.
Experience
1.5+ years of relevant experience required.Experienced candidates will be preferred.Experience in
3D modelling, texturing, retopology, and UV mapping .Knowledge of
hard-surface, PBR, AR/VR, and product workflows .
RequirementsProficiency in
2–3+
of the following:Substance PainterRizom UVPhotoshopBlenderMayaMarmoset ToolbagZBrushLaptop/PC and stable internet required for the technical test.ResponsibilitiesCreate high-quality and photorealistic
3D models and textures .Model using
Blender and Maya .Perform
retopology
and mesh optimization.Clean and optimize 3D scans using
ZBrush .Create
hard-surface models
with clean topology.Create
PBR textures
using Substance Painter and Photoshop.Create and optimize
UVs with proper texel density
using Rizom UV.Follow references and maintain accurate details.Create assets for
product, AR/VR, and real-time workflows .Coordinate with the Design Project Manager.Submit weekly/monthly work reports.
ToolsSubstance Painter | Photoshop | Blender | Maya | Rizom UV | Marmoset | ZBrushPreferred Profile 1.5+ years of experience with strong modelling + texturing skills. Experienced candidates will be preferred.
📌 Texturing Artist & Modelling Artist (Mumbai)
🏢 Zentroid Studios Private
📍 Mumbai
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