We’re looking for a 3D Texturing & Modelling Artist with a strong eye for detail and experience in creating high-quality, photorealistic 3D assets.
THIS IS NOT A REMOTE / WORK-FROM-HOME CHANCE.
Experience
1.5+ years of relevant experience required.
Experienced candidates will be preferred.
Experience in 3D modelling, texturing, retopology, and UV mapping .
Knowledge of hard-surface, PBR, AR/VR, and product workflows .
Requirements
Proficiency in 2–3+ of the following:
Substance Painter
Rizom UV
Photoshop
Blender
Maya
Marmoset Toolbag
ZBrush
Laptop/PC and stable internet required for the technical test.
Responsibilities
Create high-quality and photorealistic 3D models and textures .
Model using Blender and Maya .
Perform retopology and mesh optimization.
Clean and optimize 3D scans using ZBrush .
Create hard-surface models with clean topology.
Create PBR textures using Substance Painter and Photoshop.
Create and optimize UVs with proper texel density using Rizom UV.
Follow references and maintain accurate details.
Create assets for product, AR/VR, and real-time workflows .
Coordinate with the Design Project Manager.
Submit weekly/monthly work reports.
Tools
Substance Painter | Photoshop | Blender | Maya | Rizom UV | Marmoset | ZBrush
Preferred Profile 1.5+ years of experience with strong modelling + texturing skills. Experienced candidates will be preferred.
📌 Texturing Artist & Modelling Artist (Chandigarh)
🏢 Zentroid Studios Private
📍 Chandigarh
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