3D Texturing & Modelling Artist with a strong eye for detail and experience in creating high-quality, photorealistic 3D assets.
THIS IS NOT A REMOTE / WORK-FROM-HOME PROSPECT.
Experience
1.5+ years of relevant experience required. Experienced candidates will be preferred. Experience in
3D modelling, texturing, retopology, and UV mapping . Knowledge of hard-surface, PBR, AR/VR, and product workflows .
Requirements Proficiency in
2–3+
of the following: Substance Painter Rizom UV Photoshop Blender Maya Marmoset Toolbag ZBrush Laptop/PC and stable internet required for the technical test. Responsibilities Create high-quality and photorealistic
3D models and textures . Model using
Blender and Maya . Perform retopology and mesh optimization.
Clean and optimize 3D scans using
ZBrush . Create hard-surface models with clean topology. Create
PBR textures using Substance Painter and Photoshop. Create and optimize
UVs with proper texel density using Rizom UV. Follow references and maintain accurate details. Create assets for product, AR/VR, and real-time workflows . Coordinate with the Design Project Manager. Submit weekly/monthly work reports.
Tools Substance Painter | Photoshop | Blender | Maya | Rizom UV | Marmoset | ZBrush Preferred Profile 1.5+ years of experience with strong modelling + texturing skills. Experienced candidates will be preferred.
📌 Texturing Artist & Modelling Artist (Chandigarh)
🏢 Zentroid Studios Private
📍 Chandigarh
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