nWe’re looking for a 3D Texturing & Modelling Artist with a strong eye for detail and experience in creating high-quality, photorealistic 3D assets.
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nTHIS IS NOT A REMOTE / WORK-FROM-HOME PROSPECT.
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nExperience
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- 1.5+ years of relevant experience required.
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- Experienced candidates will be preferred.
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- Experience in 3D modelling, texturing, retopology, and UV mapping.
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- Knowledge of hard-surface, PBR, AR/VR, and product workflows.
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nRequirements
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- Proficiency in 2–3+ of the following:
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- Substance Painter
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- Rizom UV
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- Photoshop
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- Blender
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- Maya
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- Marmoset Toolbag
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- ZBrush
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- Laptop/PC and stable internet required for the technical test.
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nResponsibilities
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- Create high-quality and photorealistic 3D models and textures.
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- Model using Blender and Maya.
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- Perform retopology and mesh optimization.
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- Clean and optimize 3D scans using ZBrush.
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- Create hard-surface models with clean topology.
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- Create PBR textures using Substance Painter and Photoshop.
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- Create and optimize UVs with proper texel density using Rizom UV.
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- Follow references and maintain accurate details.
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- Create assets for product, AR/VR, and real-time workflows.
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- Coordinate with the Design Project Manager.
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- Submit weekly/monthly work reports.
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