SDE - 2 (Thane)

SDE - 2 (Thane)

01 Oct
|
AjnaLens
|
Thane

01 Oct

AjnaLens

Thane

SDE II / Senior Unity Developer - XR

Job Title: SDE II / Senior Unity Developer - XR

Experience: 4–6 Years

Employment Type: Full-Time

Location: Thane, Maharashtra (On-Site)

Department: Product Development - Unity

Reporting To: Product Manager

About the Role

We are looking for a Senior Unity Developer - XR / SDE II with strong XR experience to join our engineering team and take ownership of developing high-quality immersive applications using Unity.

The ideal candidate should have strong hands-on experience in Unity 3D, C#, AR/VR/MR development, XR interaction systems, performance optimization, and XR hardware integration. The role involves working closely with Product, SB, UI/UX, 3D, QA, and other engineering teams to build scalable and production-ready XR experiences.

The candidate will be expected to independently own technical modules, contribute to architecture and technical decisions, troubleshoot complex issues, and mentor junior developers.

Key Responsibilities

1.

Unity

Development

- Design and develop robust, scalable applications using Unity and C#.

- Build modular and maintainable application systems.

- Implement complex interactions, state management, UI systems, animations, physics, and application logic.

- Follow clean coding, design patterns, version control, and software engineering best practices.

- Review existing code and improve architecture, performance, and maintainability.

2. XR Development

- Develop AR/VR/MR applications for standalone and PC-based platforms.

- Work with XR frameworks and SDKs such as:

- OpenXR

- XR Interaction Toolkit

- Meta XR SDK

- Other relevant XR SDKs and APIs

- Implement

- Hand tracking

- Controller-based interactions

- Grab and manipulate interactions

- Teleportation and locomotion

- Spatial interactions

- UI interaction in XR

- Object interaction and physics

- Multiplayer/networked XR interactions where required

- Integrate and troubleshoot XR hardware and peripherals.

3. XR Hardware Integration

- Work with devices such as AjnaXR, Meta Quest 3/3s/Pro, Pico, HTC and other enterprise XR headsets.





- Integrate external hardware and peripherals such as:

- Haptic devices

- Hand-tracking devices

- Motion/input devices

- Steering wheels and pedals

- Other simulation hardware

- Understand device communication, SDK integration, input mapping, and runtime troubleshooting.

4.

Performance

Optimization

- Profile and optimize Unity applications for high-performance XR experiences.

- Identify and resolve

- CPU/GPU bottlenecks

- Memory issues

- Frame-rate drops

- Rendering bottlenecks

- Garbage collection issues

- Loading-time issues

- Thermal/performance constraints

- Optimize

- Rendering

- Shaders

- Lighting

- Textures

- 3D assets

- Draw calls

- Physics

- Scripts

- Memory usage

- Ensure applications maintain stable and comfortable XR frame rates.

5.

Technical

Ownership

- Take end-to-end ownership of assigned modules/features.

- Break requirements into technical tasks and provide development estimates.

- Participate in technical discussions and architecture decisions.

- Identify technical risks early and propose appropriate solutions.

- Investigate and resolve complex technical issues independently.

- Conduct code reviews and ensure engineering standards are followed.

6. Cross-Functional Collaboration

Work closely with

- Product Managers

- Project Managers

- UI/UX Designers

- 3D Artists

- XR Designers

- QA Engineers

- Backend/API Developers

- Technical Leads

Translate product requirements and designs into technically feasible and high-quality XR implementations.

7. Mentoring & Leadership

- Mentor junior and mid-level developers.

- Conduct code reviews and provide constructive technical feedback.

- Help establish development best practices.





- Contribute to internal technical documentation and knowledge sharing.

- Support the team in troubleshooting difficult problems.

Required Technical Skills

Must Have

- 4–6 years of professional Unity development experience.

- Strong proficiency in C#.

- Robust understanding of Unity architecture and Immersive application development.

- Hands-on experience developing AR/VR/MR applications.

- Experience with OpenXR, Meta XR SDK and Unity XR Interaction Toolkit.

- Robust understanding of

- 3D transformations

- Vectors and quaternions

- Physics

- Animation

- Input systems

- Unity lifecycle

- Scene management

- Prefabs

- ScriptableObjects

- Asset management

- Experience with Git and collaborative development workflows.

- Strong debugging and problem-solving skills.

- Understanding of XR performance optimization.

Good to Have

- Experience with Unreal Engine.

- Experience with shader development.

- Experience integrating REST APIs and WebSockets.

- Experience with AI-assisted development tools and modern developer workflows.

What We Expect at SDE II Level

At this level, the candidate should be more than someone who can implement assigned tasks.

You should be able to:

- Take ownership of a feature from requirement → technical architecture design → implementation → testing → deployment.

- Make sound technical decisions independently.

- Design reusable and scalable systems.

- Diagnose complex issues involving software, hardware, and performance.

- Identify technical risks before they become development blockers.

- Review and improve other developers' code.

- Mentor junior developers.

- Communicate technical concepts clearly with both technical and non-technical stakeholders.

Why Join Us

- Work on challenging AR/VR/MR applications.

- Work with modern XR hardware and technologies.

- Solve complex problems involving Unity, real-time 3D, interaction, and hardware integration.

- Opportunity to take significant technical ownership.

- Work closely with multidisciplinary Product, 3D, UI/UX, Engineering, and QA teams.

📌 SDE - 2 (Thane)
🏢 AjnaLens
📍 Thane

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