Rigging Artist (Gurugram)

Rigging Artist (Gurugram)

01 Oct
|
Lakshya Digital
|
Gurugram

01 Oct

Lakshya Digital

Gurugram

Company Description Lakshya Digital is a leading global game development services company with nearly two decades of experience and a team of 800+ professionals across India, the United States, the United Kingdom, Japan, and the Philippines. The studio has contributed art and development services to more than 150 AAA titles, including Elden Ring, Destiny 2, Forza Motorsport, Final Fantasy XVI, Street Fighter 6, Baldur’s Gate 3, and Alan Wake II. With advanced studios in Gurgaon, Pune, Bangalore, Manila, and Seattle, Lakshya Digital provides scalable, high-quality solutions supported by state-of-the-art infrastructure and proprietary automation tools.

The company is known for its client-centric approach, tailored engagement models, and efficient workflows that deliver more content, faster turnaround, and strong cost-effectiveness. As part of Keywords Studios and an active collaborator with NASSCOM and NGF, Lakshya Digital plays a key role in shaping India’s game development ecosystem and offers a vibrant, growth-focused work culture.

Role Description The Rigging Artist will be responsible for creating, maintaining, and optimizing character and creature rigs for high-quality game productions, ensuring they meet animation and technical requirements. Day-to-day work includes building robust control rigs, skinning and weighting meshes, troubleshooting deformation and performance issues, and collaborating closely with animators, modelers, and technical artists to deliver production-ready assets.



The role involves adhering to project guidelines, maintaining clean and organized rigging setups, documenting workflows, and supporting pipeline improvements to enhance efficiency and consistency.

The Rigging

Artist will also participate in reviews, provide feedback on character topology and design, and help maintain best practices across projects. This is a full-time, on-site role based in Gurugram.

Qualifications

- Strong proficiency in 3D rigging and skinning for characters, creatures, and props using industry-standard tools and DCC applications (e.g., Maya, 3ds Max, Blender).

- Solid understanding of character topology, anatomy, deformation, and weighting techniques to achieve high-quality, animation-friendly rigs.

- Experience with rigging pipelines and workflows for game engines (e.g., Unreal Engine, Unity), including export, integration, and troubleshooting.

- Working knowledge of scripting or tool development (e.g., Python, MEL) to automate rigging tasks and improve pipeline efficiency.

- Ability to collaborate effectively with animation, modeling, and technical art teams, and to interpret and implement feedback from leads and stakeholders.

- Robust problem-solving skills, attention to detail, and ability to manage multiple assets and deadlines in a production environment.

- Relevant experience in game development or animation production; prior work on console or PC titles is

📌 Rigging Artist (Gurugram)
🏢 Lakshya Digital
📍 Gurugram

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