About the Role: BOA XR is pushing the boundaries of spatial computing and mixed reality. Our gaming division is building first-of-their-kind experiences for the Meta Quest 3 and beyond, and we're looking for a passionate, tech-forward XR Game Developer to own core parts of how our titles get built and shipped. This isn't a "watch from the sidelines" role. You'll be in the engine, building games that blend the physical and digital worlds, and seeing your work ship in a live product.
What You'll Own: XR game development: design and build gameplay systems for MR/VR environments in Unity.Framework implementation: use Meta SDK and other frameworks to deliver high-performance interactions and spatial tracking.Build & deployment: own the pipeline that ships builds across XR headsets, keeping compatibility and performance consistent end to end.Performance & QA: drive rigorous testing to catch bugs, refine user flow, and hold frame rates for a comfortable, nausea-free experience.
Design innovation: help shape mechanics that leverage spatial computing, gesture recognition, and haptics.
- What We're Looking For~1–3 years in XR/game development or a closely related field, or demonstrably equivalent hands-on capability.
- Strong working knowledge of the Unity engine and C# scripting.
- Hands-on experience with Meta SDK and similar frameworks
- A proactive debugging mindset and a keen eye for performance bottlenecks.
- Understanding of the Meta Quest ecosystem and the nuances of mobile XR hardware.
- Comfort owning work end to end in an intense, creative, fast-moving setting.
We care more about what you've built than where, or whether, you studied. If you can build it, we want to see it.
- Preferred3D asset pipelines (Blender/Maya).
- Shader graphs and VFX in Unity.
- Experience deploying builds to Android-based XR devices.
The Deal, Honestly: BOA XR is early, bootstrapped, and pre-revenue. That means real ownership and the chance to shape our first-party titles rather than maintain someone else's, and it means early-stage cash compensation complemented by meaningful ESOPs. This is a bet on upside and momentum, not a big-company paycheck. Standout engineers here grow quickly into senior and lead technical roles. If that trade excites you, you're our kind of person.
How to Apply: Show us you can build. Send us links to your work: playable builds, itch.io/GitHub, gameplay clips, or a demo reel. Anything that shows real hands-on XR or Unity work counts, and a build we can drop onto a headset earns bonus points.We urge you to apply here and email us at
[email protected] if you wish to send us any additional info.
Location: iTNT Hub, Anna University, Chennai (on-site).
📌 XR Game Developer, Full-Time, On-Site (Chennai)
🏢 BOA XR
📍 Chennai