06 Oct
|
Highbrow Interactive
|
Chennai
06 Oct
Highbrow Interactive
Chennai
Job Summary
The role in one line. You set the technical standard for how art gets made here, hands-on.
A senior individual contributor role working across four live titles. This is craft and pipeline rather than management: the art department has production covered, and this role owns the technical side of how assets are built, integrated and kept within budget.
Responsibilities
- Art in engine. Ensure assets meet technical compliance on poly count, texture budgets and draw calls, and that they behave once they are actually in the game.
- The pipeline. The conventions, tooling and asset library structure that let a small art team deliver across four titles without stepping on each other.
- Performance. Audit the impact of art on runtime performance, and own the art side of crashes and ANRs traced to assets.
- Craft. Model and deliver the work that needs a senior pair of hands, and raise the technical ceiling of what the department can attempt.
- Collaboration with engineering. Sit between art and engineering on integration and technical constraints, and be the person who can speak both languages.
Requirements
- You are senior in craft, not in title. You still make things, and you want to keep making them.
- You think in budgets. Draw calls, memory and texture budgets are how you frame a creative decision,
not a constraint imposed on you afterwards.
- You build tools when it is faster than doing it by hand. Scripting is part of how you work.
- You raise other people without managing them. Your standards travel through the work and the pipeline rather than through a reporting line.
Nice to have
- Shipped mobile titles, especially where performance was tight.
- Unity tooling and editor scripting.
- Experience defining an art pipeline from scratch rather than inheriting one.
Experience and level
This role sits at L5-L6 on our ladder and maps to roughly 6-10 years years of experience. We treat that as a reconciliation guideline rather than a gate: if you can do the job, merit can outrun the years.
How we work
Direct communication, no bureaucracy, and decisions made in the room. You will work closely with the founders and with every game lead. Releases are frequent, so what you build reaches players in days rather than quarters. You would report to our Art lead.
Disclaimer: This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.
📌 Senior 3D Technical Artist (Chennai)
🏢 Highbrow Interactive
📍 Chennai