3D Modeling & Texturing Artist (Hyderabad)

3D Modeling & Texturing Artist (Hyderabad)

07 Oct
|
Toony Studios
|
Hyderabad

07 Oct

Toony Studios

Hyderabad

We're looking for a 3D Modeling & Texturing Artist whose main strength is photorealistic texturing. You'll create film-quality assets for our feature: characters, creatures, props, environments and set extensions that must sit seamlessly in live-action plates. You'll work closely with the CG supervisor, lookdev, lighting and compositing teams to make sure every asset holds up full-screen at cinema resolution.

What You'll Do

- Create high-resolution, photoreal textures for hero and background assets
- Paint and layer materials in Mari and Substance 3D Painter using UDIM workflows
- Build realistic surface detail: skin, cloth, metal, wood, stone, plus aging, decay, dirt and weathering
- Create clean UV layouts and organize UDIMs for film-scale assets
- Create displacement and normal detail from sculpts and scan data
- Clean up and texture photogrammetry and scanned assets
- Match textures to on-set reference, HDRIs and the plate photography
- Model and refine assets in Maya, Blender or ZBrush as required
- Run lookdev turntables and fix texture issues raised in lighting and comp
- Follow pipeline standards for naming, versioning,



color management and exports

Must-Have Skills

- A strong portfolio in which photorealistic texturing is the standout skill
- Advanced Mari and/or Substance 3D Painter
- Strong UDIM, UV and texture-resolution management for film assets
- Solid PBR and physically based shading fundamentals
- A deep understanding of real-world materials and how they age, wear and react to light
- Experience with displacement workflows and sculpt-to-texture detail
- Photoshop for photo-sourcing, projection and cleanup
- Modeling in Maya or Blender, and sculpting in ZBrush
- Ability to take supervisor feedback and deliver to shot deadlines

Valuable to Have

- Lookdev experience in Arnold, RenderMan, V-Ray or Redshift
- Photogrammetry and scan-data processing (RealityCapture, Metashape)
- Creature or digital-double texturing
- Knowledge of ACES / OCIO color pipelines
- Substance Designer for procedural materials
- Feature film, episodic VFX or high-end cinematic credits

📌 3D Modeling & Texturing Artist (Hyderabad)
🏢 Toony Studios
📍 Hyderabad

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