Dream Bits Ltd, an indie game development studio, is looking for a Rigging Artist Intern to support character and asset setup for an upcoming title.
Responsibilities:
- Character and prop rigging in Maya
- Skinning, weight painting, and rig optimization
- Setting up rigs for import and use in Unreal Engine
- Working closely with animators and 3D artists to troubleshoot rig issues.
Preference will be given with additional experience in Multi-player game/setting Design and sound design.
Requirements:
- Solid understanding of rigging fundamentals in Maya (joints, IK/FK, skinning, controls)
- Familiarity with getting rigs working inside Unreal Engine (Control Rig / retargeting a plus)
- A portfolio or demo reel showing rigging work
- Own laptop/PC capable of running Maya and Unreal Engine
- Work hours- 8 hours/day, 6 days/week (UK-based timing (2pm to 10pm), coordinated with team lead)
Details:
- Remote internship
- Duration: 4–6 months (extendable based on performance)
- Monthly stipend: Rs. 6,000 during probation, revised to Rs. +91-XXXXXXXXXX/month after successful completion of 2 months probation.
- Festival bonus (Holi/Diwali)
Pay: ₹14,000.00 - ₹18,000.00 per month
Work Location: Remote
📌 Rigging Artist Intern - Unreal / Maya (India)
🏢 Dream Bits
📍 India
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