08 Oct
|
Innomorph
|
Bengaluru
08 Oct
Innomorph
Bengaluru
Unreal Engine 3D Artist (Real Estate) — Founding Role
About the company
We are an early-stage startup developing **interactive 3D real estate experiences** for off-plan residential and commercial developments. Our platform helps developers and sales teams present projects in a more engaging way than traditional PDFs and static renders, enabling clients to explore a development in detail, understand the surrounding area, and experience different lighting scenarios. Our focus is on building a high-quality product and scaling internationally across **the Middle East, Europe, and the U.S.**
Responsibilities
* Create high-quality, interactive 3D real estate experiences in Unreal Engine
* Build complete environments: buildings, landscape, roads, and surroundings
* Convert our inputs (mainly **3ds Max**, sometimes **BIM/CAD**) into clean Unreal projects
* Improve realism: lighting, materials, reflections, atmosphere, overall polish
* Set up time-of-day (morning/sunset/night), walkthroughs, and straightforward animations/camera paths
* Balance premium visuals with smooth performance
* Collaborate closely and iterate based on feedback
Technical Skills Required (3D Rendering / Unreal)
Unreal Engine
* Unreal Engine 4 / 5
* Real-time architectural visualization
* Level setup & scene assembly
* Lumen and baked lighting workflows
* Material Editor (PBR materials)
* Blueprint basics (walkthrough controls, interactions)
* Sequencer (cinematic walkthroughs)
* Post-processing (exposure, color grading)
* Performance optimization (LOD, lighting, draw calls)
* Packaging builds for Windows / VR
3ds Max
* Architectural 3D modeling
* Real-world scale & clean topology
* UV unwrapping & lightmap UVs
* Interior & exterior modeling
* Asset optimization for real-time engines
* FBX export workflow
* Datasmith workflow (3ds Max → Unreal)
Architectural Visualization
* Reading floor plans & elevations
* Interior & exterior real estate rendering
* Realistic materials (glass, wood, marble, metal)
* Lighting setup for residential & commercial spaces
Textures & Assets
* PBR texture workflow
* Quixel Megascans integration
* Texture optimization for real-time use
Trial & growth
Start with a **paid 3-month trial**, with the goal to grow into a long-term role.
Interview process
1. Call with founders
2. Short practical task
3. Final interview (task review)
Pay: ₹20,000.00 - ₹30,000.00 per month
Work Location: In person
📌 3D Artist (Bengaluru)
🏢 Innomorph
📍 Bengaluru