09 Oct
|
Applied Materials
|
India
09 Oct
Applied Materials
India
Job Summary
:
We are seeking an experiencedUnity Developerwith over five years ofexpertisein creating immersive AR/VR applications. The ideal candidate willpossessa solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.
Experience - 7 - 10 Years
Education - B.E/B. Tech
Key Responsibilities:
- Architect and develop scalable AR/VR applications using Unity3D.
- Creating andmaintaininginteractive AR and VR user experiences using Unity.
- Collaborate with cross-functional teams including designers, artists, and backend developers.
- Collaborating with other developers to define, design, and ship new features.
- Optimizerendering pipelines and application performance across devices.
- Integrate AR/VR SDKs
- Implement UI/UX for immersive environments.
- Conduct code reviews and mentor junior developers.
- Stay current with emerging technologies and best practices in AR/VR.
- Continuously learning and adapting to new tools and platforms
Technical Skills:
CoreC#Development:
- Very Strong knowledgeC#and Monobehaviorframework
- Strong Object-Oriented Programming (OOP)knowledge
- Writing efficient, reusable, and reliable code.
- Maintaining code quality, organization, and automatization.
- Documenting code and technical specifications for easy reference and future development.
- Very Strongknowledgeof Software Design Patternswith their implementation Unity andwriting decupled code,theoretical knowledge candidate will be rejected upfront
- Factory
- Abstract Factory
- SRP
- Command
- Strategy
- IOC
- State
- DOTS
- Generics
- Good knowledge of consuming rest API
- Strong knowledge of Unity Profiler & Performance Optimization
- Strong logical and debugging skills
- Multiplayer development knowledge
- Robust communicationskills, fluent in English
Unity Engine
- Unity 6
- Lighting, Materials, and Post-Processing
- GPU Instancing & Draw Call Optimization
- Unity URP/HDRP pipelines
- Mecanim Animation Systemand Blend tree
- Rigging & IK Systems
- Rigid body, Colliders, and Physics Materials
- Unity Addressable & Asset Bundles
- Experience with game physics and particle systems
Candidate with below skill will beprioritized
- Git, Git Hub, Git Lab
- Jenkins, CI/CD pipelines
- Experienceonworking withazure DevOps or JIRA software for task management
- Agile/Scrum methodologies
- Experience on Hands on VR
Additional InformationTime Type:Full timeEmployee Type:Assignee / RegularTravel:Yes, 10% of the TimeRelocation Eligible:Yes
📌 Software Engineer(Unity 3D) (India)
🏢 Applied Materials
📍 India