15 Oct
|
GalaxEye Space
|
Bengaluru
15 Oct
GalaxEye Space
Bengaluru
Job highlights
- This is an internship,and we mean it: youll be prototyping and experimenting,not shipping a finished product alone
- This is a fresher role,so were screening for potential and what youve built,not years on the clock: .
- We care far more about how you think in 3D,how quick you learn,and what youve already built than about years of experience or a specific tool on your r sum
Job Summary
Were starting to explore what our satellite and geospatial data looks like when you can step inside it terrain, imagery, and analytics rendered in AR/VR instead of on a flat screen. This is a new effort for us, and youd be one of the first people building it.
This is an internship, and we mean it: youll be prototyping and experimenting, not shipping a finished product alone. We care far more about how you think in 3D, how fast you learn, and what youve already built than about years of experience or a specific tool on your r sum . If youve made even a small VR demo or AR filter and want to point it at real Earth-observation data, this is a rare place to do it.
Location: Bengaluru
What makes this different
- The "world" isnt hand-modelled art its real terrain and imagery that has to be loaded, placed, and made explorable in 3D space.
- Youre visualizing data that means something, for people who need to understand it, not just look at it.
- Immersive GIS is largely unexplored territory there isnt a tutorial for most of what well try, so a lot of the work is figuring out what even works.
- Its early and greenfield: fewer guardrails, more room to shape the direction, and your prototypes genuinely inform where this goes.
- If "theres no tutorial for this yet" sounds exciting rather than scary, youll fit well here.
What youll actually do
- Build AR/VR scenes and interactions under direction take a defined feature or idea and make it real in a game engine.
- Prototype ways to visualize and interact with geospatial data in 3D: terrain, map/imagery layers, points of interest, and analytics.
- Integrate 3D assets, imagery, and data into immersive scenes and get them rendering and behaving correctly.
- Get hands-on with a headset or AR framework deploy to a device, test it, and iterate on what actually feels right in-headset.
- Debug across the scene from a broken interaction to a mis-placed object forming a hypothesis and narrowing it down rather than guessing.
- Share what you learn: what worked, what didnt, and whats worth pursuing further.
What youll learn here
Because an internship should teach you something real:
- How to build immersive experiences on top of real, meaningful data not toy content.
- Spatial and 3D engineering the practical way: transforms, coordinate spaces, rendering, and what makes an immersive interaction comfortable vs. nauseating.
- How geospatial / Earth-observation data actually works, and the challenges of representing it in 3D.
- How to work inside a real engineering team and a real codebase version control, code review, and shipping features under direction.
- What frontier immersive-tech work looks like at a space-tech company.
Requirements
This is a fresher role, so were screening for potential and what youve built, not years on the clock:
- Some hands-on AR/VR exposure a class project, game jam,
hackathon entry, or personal demo.
- Portfolio over grades: wed love to actually try what youve made, ideally on a headset.
- Comfort in a game engine ideally Unity (C#); Unreal (C++) is welcome too.
- Solid 3D math intuition transforms, coordinate spaces, rotations/quaternions, ray casting. You can reason about where things are in space.
- Fundamentals over framework knowledge you understand the underlying ideas, so a new SDK or engine is something you can pick up, not a wall.
- A fast, self-driven learner you can figure things out from docs, samples, and first principles, and you dont stall waiting to be told every step.
- Systematic debugging under uncertainty when something breaks, you form a hypothesis and narrow it down instead of trying random fixes.
- You think spatially in 3D and interactions, not just flat screens and buttons.
- Shipped something real, end to end even a small demo you can put on a headset and hand to someone.
- Curiosity about immersive tech and geospatial data youre genuinely interested in where this is heading.
Bonus (nice to have)
- Familiarity with an AR/VR SDK or framework: Meta Quest SDK, OpenXR, ARKit/ARCore, or WebXR.
- Awareness of performance and comfort constraints frame rate, latency, motion sickness and why they matter in immersive apps.
- Any exposure to maps, GIS, or geospatial data (Cesium, Mapbox, Leaflet, QGIS, or similar).
- Basic 3D asset / content skills (Blender, shaders, or working with imported models).
Disclaimer: This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.
📌 AR/VR Developer Intern (Bengaluru)
🏢 GalaxEye Space
📍 Bengaluru