Experience:
7+ years in Unity, including 3+ years in XR Job Summary TechGrit is hiring for an enterprise immersive training platform for a US based client in a regulated healthcare services industry. You will build VR, AR and AI training experiences on Meta Quest 3 that measure real workforce competency, used by thousands of employees across a national network. As the Unity XR Tech Lead, you will own the technical direction of the headset application and lead a small team of Unity developers, artists and QA. You will turn an early stage platform into an enterprise grade product, set engineering standards for the XR codebase and stay hands-on in the build.
Key Responsibilities
Technical Leadership
• Own the architecture of the Unity application on Meta Quest 3, covering VR and pass-through AR experiences.
• Define coding standards, project structure, code review practices and performance budgets for the XR codebase.
• Design reusable Unity components and plugins so recent training modules can be built quickly and consistently.
• Work with backend and web engineers on how scoring, session data and user events flow from the headset to the platform, and own builds and release readiness. Hands-On Development
• Build core interaction systems in C#, including hand and controller interactions, physics based object handling and scenario logic.
• Profile and optimise performance on Quest hardware (frame rate, draw calls, memory, thermals) using URP and Meta's profiling tools.
• Integrate AI voice conversation features (speech to text,
text to speech and conversational AI) into training scenarios. Team & Delivery
• Lead, mentor and review the work of Unity developers and coordinate with 3D artists and QA.
• Take part in sprint planning, backlog grooming and estimation with the product owner.
• Explain technical options and trade-offs clearly, in writing and in calls, to US based stakeholders.
• Bring in secure, audit-ready engineering practices suited to a regulated client environment. Required Skills
• 7+ years of Unity development, including 3+ years building XR applications.
• At least one shipped Meta Quest application. TechGrit | www.techgrit.com
• Strong C# and Unity architecture skills.
• Hands-on experience with OpenXR, Meta XR SDK or XR Interaction Toolkit.
• Working knowledge of the Universal Render Pipeline (URP).
• Proven ability to profile and optimise performance on Quest devices.
• Experience leading a small engineering team.
• Clear written and spoken English for working with US stakeholders. Good to Have
• Pass-through or mixed reality AR development on Quest.
• Building reusable Unity plugins or SDKs.
• Experience on enterprise or regulated industry projects. Education
• Bachelor's degree in Computer Science, Engineering or a related field. Please include a link to a shipped Meta Quest app or a demo video of your XR work. Applications without one will not be shortlisted. Interested candidates can share their updated resumes at
[email protected]
📌 Unity XR (India)
🏢 TechGrit
📍 India