Chaos Engine Labs (CEL) is a Bengaluru-based, AI-native casual mobile gaming startup backed by marquee investors, including Accel and BITKRAFT Ventures.
You would own Product Design for our games end to end, and work directly with the founders.
What you'll do
- Own Product Design for our casual mobile games: core loops, onboarding, menus, meta and monetisation flows
- Turn rough game ideas into playable flows, wireframes and polished screens quickly
- Build and maintain a design system our AI agents and engineers can reuse across games
- Use player data and playtests to improve retention and engagement
- Work closely with the founders, game designers and engineers
No years-of-experience bar. What we care about:
- You're full-stack: UX, UI, micro-interactions, transitions and animation
- You work hands-on with Figma, Rive and Adobe MCPs, driving them through AI agents
- You ship fully developed, working prototypes, not just static screens
- You know from A/B tests that what looks good doesn't always work
- You have a portfolio that shows both your thinking and your craft
- You like speed, ambiguity and owning outcomes end to end, and you're ready to bet on yourself
Not for you if
- You're strong in only one slice of design
- You think AI can't do creative work
- You need explicit briefs and process to do your best work. We need someone who builds their own structure.
Brownie points if you
- Have a Tier 1 design pedigree: IITB / IITG / NID
- Can deconstruct any top mobile game, or a game disguised as an app (think Duolingo)
- Have shipped what you've designed as a product or website
- Have worked as a developer at a consumer tech company
- Have worked on a product with 100K+ DAU
- Can max out a $200/mo Claude Code plan in a week
Bengaluru, India. On-site, 6 days a week.
How to apply
Apply through the link on this post. Include a link to your portfolio and to one working prototype you built, and say which tool built it.