Senior Technical Artist (Mumbai)

Senior Technical Artist (Mumbai)

23 Oct
|
Shortgun Games
|
Mumbai

23 Oct

Shortgun Games

Mumbai

About Shortgun and Project Takedown

Shortgun is an ambitious, homegrown Indian studio pioneering premium console game development from the heart of the country. Our debut title, Project Takedown, is a grounded, third-person narrative action-adventure set in Mumbai. We are committed to delivering high-fidelity, culturally authentic experiences for a global audience.

Role Description

As a Technical Artist specializing in MetaHumans, you will be responsible for designing, implementing, and maintaining high-quality MetaHuman characters, grooms, and wardrobe assets for Project Takedown. You will collaborate closely with programmers, animators, and character artists to integrate performant, production-ready characters directly into Unreal Engine 5.

Daily tasks include creating and configuring custom MetaHuman characters, tailoring and simulating wardrobe assets, skinning and binding garments to MetaHuman bodies, setting up grooms/hair systems, troubleshooting LOD and deformation artifacts, and ensuring all character assets adhere to project performance budgets.

This is a full-time role requiring close collaboration with the development team in Mumbai to deliver polished, believable real-time characters.

Qualifications





- Proven experience as a Character Technical Artist or Technical Artist working with Unreal Engine 5 and DCC tools (Maya and/or Blender).
- In-depth expertise in the MetaHuman framework, including MetaHuman Creator, Mesh-to-MetaHuman workflows, DNA/Rig Logic, and standard facial/body control rigs.
- Strong pipeline experience with wardrobe creation and cloth simulation (e.g., Marvelous Designer, Chaos Cloth, or real-time skin-weighting for multi-layered outfits).
- Practical understanding of Unreal’s Groom system (strand-based hair binding, hair cards, and groom LOD setups).
- Solid grasp of real-time engine constraints, including skeletal mesh draw calls, polygon budgets, texture memory, blend shapes, and multi-tier LOD management (ideally for console platforms).
- Ability to collaborate effectively with multidisciplinary teams and communicate technical and artistic constraints clearly.
- Relevant degree or diploma in Game Art, Computer Graphics, or a related field, or equivalent skilled production experience.
- Experience mentoring team members, establishing asset guidelines, and writing pipeline documentation is highly beneficial.

Only candidates with a strong portfolio showcasing extensive MetaHuman integration and real-time character tech art will be considered.

📌 Senior Technical Artist (Mumbai)
🏢 Shortgun Games
📍 Mumbai

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