24 Oct
|
Vighnesh
|
Mumbai
Role Description: We are looking for a Unity XR Developer with 2-3 years of experience to build immersive VR, MR, and AR applications, simulations, and real-world enterprise solutions. You will architect end-to-end XR solutions using Unity (C#) and OpenXR / Meta XR SDK, collaborate directly with clients to translate their technical requirements into production-ready software, and optimize performance for standalone headsets like the Meta Quest.
Responsibilities:
Solution Architecture & Design: Architect robust, scalable software solutions for complex XR features, scene management, and client-server integrations. Client Communication &
Requirements:
Communicate directly with enterprise clients to understand project goals, gather requirements, and translate business needs into technical specifications. XR Mechanics & Features: Develop interactive VR/MR applications and real-time 3D experiences using OpenXR, Meta XR SDK, and XR Interaction Toolkit. Spatial & Performance Optimization: Implement Passthrough, hand-tracking, spatial anchors, and optimize graphics/memory to ensure smooth, high-frame-rate performance on standalone headsets. Systems & Full-Stack Integration: Connect Unity applications to REST APIs, backend services,
and local data persistence layers for dynamic configurations and live-ops features. Testing & Collaboration: Debug, profile, write unit tests, and collaborate with 3D artists, designers, and backend developers in an Agile workflow. Requirements 2-3 years of hands-on experience in Unity (C#) development and Quest deployment. Proven ability to architect technical solutions for 3D/XR applications from scratch. Solid client-facing communication skills with a track record of understanding, defining, and scoping project requirements. Solid working knowledge of OpenXR, Meta XR SDK, and XR Interaction Toolkit. Understanding of 3D math, physics, UI/UX, and performance optimization (object pooling, memory/GC management, draw calls). Experience integrating REST APIs asynchronously and authoring automated unit tests (NUnit). Proficiency with Git and version control. Experience with Photon/Fusion, multiplayer XR, or real-time networking. Knowledge of AR Foundation, hand tracking, spatial anchors, or custom shaders/URP lighting setups. What to Expect in Our Process Initial Screening (30 mins) Technical Take-Home Assignment (24–48 Hours) Technical Review & Offer
• Apply with your Resume, GitHub, and Portfolio/Build links.
📌 Unity XR Developer (Mumbai)
🏢 Vighnesh
📍 Mumbai