Concept Artist & Illustrator (India)

Concept Artist & Illustrator (India)

24 Oct
|
Chai Time Games
|
India

24 Oct

Chai Time Games

India

- Engagement: Freelance / Contract / Milestone-based (open and flexible depending on the candidate)
- Scope: Starting with the vertical slice / demo, with a path to full-game production
- Location: Remote (with India / IST timezone overlap)
- Level: Mid to Senior (able to own the concept and 2D illustration pipeline end to end)

Chai Time Games & Project TrinityChai Time Games is making Project Trinity. The studio today is two founders, who also do the programming and the art, an intern, and a freelance composer. The current build is a prototype of the full game. Project Trinity is a top-down 3D co-op action RPG set in Ancient India, around the 4th century CE. Buddhist, Jain, and Hindu traditions share the world.

It is a class-based game. You play one of three authored heroes: Kshatriya, a warrior; Dhanur, an archer; or Sadhavi, a sage. Play is built around other people. Friends can join the campaign. Dungeons are for two players, and raids are for four. The prototype on the floor now is a two-player slice.

We are building the game in Unity, with FishNet for co-op networking.

Role OverviewWe are looking for a 2D Concept Artist & Illustrator to shape the visual identity of Project Trinity - a top-down 3D co-op action RPG set in Veetbharat, our reimagined 4th-century Ancient India where Buddhist, Jain, and Hindu traditions share the world.

Our visual direction is stylized and painterly / hand-painted, built for the instant readability of games like Hades and Windblown from a top-down camera angle.

What You Will Do





- Characters, Creatures & Gear: Design the playable cast, bosses, enemies, class-specific weapons, and class-specific armour sets.
- Environments, Architecture & Props: Design 4th-century Indian spaces and landmarks - forests, ancient ruins, islands, palace roads and courtyards, and underground shrine quarters - along with interactive gameplay and puzzle props.
- 2D Cutscene Illustrations: Paint the illustrated cutscene slides used by our in-game sequence system to deliver story and character beats.
- Top-Down Readability: Design clear silhouettes, color hierarchy, and material callouts that read cleanly at a 30-45° top-down camera angle during fast co-op combat.
- 3D Handoff: Produce clean turnarounds, orthographic callout sheets, and material/lighting notes for our 3D Character and Environment Artists.

What We Are Looking For

- A robust portfolio demonstrating stylized, painterly / hand-painted concept work across both characters and environments.
- Comfort researching and drawing from historical 4th-century Indian art, architecture, textiles, arms, and iconography across Buddhist, Jain, and Hindu traditions - treating historical grounding as the default and mythological twists as deliberate choices.
- Strong understanding of silhouette, value grouping, and color coding for top-down action games.
- Ability to work independently, communicate clearly in a small team, and iterate from rough thumbnails to production-ready sheets.

📌 Concept Artist & Illustrator (India)
🏢 Chai Time Games
📍 India

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