24 Oct
|
Westvindh
|
India
Remote | Part-Time | Preschool Mobile Games
I am an indie game developer based in India, developing Unity mobile games for Android, primarily targeting the US market.
My main focus is preschool games for children aged approximately 2–5 years.
I am looking for a senior game designer / creative director / game product designer to work with me on a part-time, ongoing basis.
This is NOT a Unity developer role
I already have development capability.
I am specifically looking for someone who can help me answer:
What makes a preschool game commercially successful, and how do we make our games significantly better
My games are functional and reasonably polished, but I feel they are not yet at the level of successful commercial games in terms of gameplay, engagement, replayability, polish and overall product quality.
I previously worked with a game designer, but the results were not solid enough. I am therefore looking for someone with significantly more practical experience.
What you would do
You would work with me on an ongoing basis to:
- Review existing games and identify their weaknesses
- Improve core gameplay loops
- Develop and evaluate new game concepts
- Review prototypes before significant development
- Improve FTUE/onboarding
- Improve engagement and replayability
- Design progression and reward systems
- Improve game feel and child interaction
- Advise on UI/UX for ages 2–5
- Review art direction and overall polish
- Analyze successful competing preschool games
- Help determine which concepts are worth developing
- Analyze retention and player behavior when data is available
- Help establish a repeatable game-development formula
- Eventually develop variations/sequels around successful concepts
I want someone who can tell me what not to build, not just someone who can create a design document.
A major objective
I am trying to move from:
Let's make another children's game.
to:
Let's discover a repeatable preschool game formula that can produce multiple successful games.
I am particularly interested in people who understand how successful mobile studios build repeatable game concepts, characters, gameplay systems and franchises.
Ideal candidate
You should have:
- 5+ years of professional game-design/product experience
- Robust mobile-game experience
- Experience with casual games and/or children's games
- Strong understanding of player engagement and retention
- Experience designing for young children is highly preferred
- Experience with the US market is highly preferred
- Experience shipping commercially successful games
- Strong understanding of mobile UX
- Ability to analyze a game critically and explain why something works or doesn't work
Preschool experience is strongly preferred
Experience with games/apps for approximately ages 2–6 would be a major advantage.
However, I would also consider an excellent senior mobile game designer who has solid casual-game experience and can demonstrate a deep understanding of children's game design.
Most important qualification
Please provide 2–3 commercially released games you personally worked on.
For each game, please explain:
- Your role
- What you personally designed
- Approximate downloads/users, if available
- Whether you were involved in the product/gameplay decisions
- What you learned from the game's performance
I am much more interested in actual shipped games and results than certificates or generic game-design experience.
Working arrangement
- Remote
- Part-time
- Initially approximately 10–15 hours per week
- Long-term engagement preferred
- Flexible schedule, with some overlap for video calls
- Hourly or monthly arrangement can be discussed
- Initial paid trial/project before committing to a longer engagement
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📌 Part-Time Senior Game Designer / Creative Director (India)
🏢 Westvindh
📍 India