- Create game-ready 3D assets, including props, environments, architecture, vehicles, and hard-surface models.
- Strong skills in Maya, 3ds Max, or Blender; ZBrush; Substance Painter; UVs; baking; PBR texturing; and optimization.
- Experience with Unity or Unreal Engine and real-time asset pipelines.
- Knowledge of LODs, performance optimization, modular assets, and material creation.
- Robust portfolio, attention to detail, problem-solving, and teamwork skills.
- Preferred: Houdini, Substance Designer, Marmoset Toolbag, RizomUV, SpeedTree, photogrammetry, and procedural workflows.
- Experience with released PC, console, mobile, or live-service games is a plus.