27 Oct
|
Appsoleut Games
|
Gurugram
27 Oct
Appsoleut Games
Gurugram
Appsoleut Games is a fast-growing mobile gaming studio based in Gurugram, India. We make open-world driving, racing and simulation games played by millions of people worldwide.
Our games consistently rank in the Top 30 Racing games in the USA, and once briefly beat Nintendo's Mario Kart in Japan. Our goal is to become a global leader in mobile gaming. We're looking for a 3D Environment Artist who builds excellent-looking open worlds in Unity and makes them shine on mobile. You'll own environments from modeling to final lighting, and capture the screenshots and beauty shots that sell our games on the app stores.
Build open-world environments in Unity. Model, texture and dress roads, cities, highways, terrain and parking areas, from blockout to final polish.
Set up cameras, compositions and post-processing to produce high-resolution store screenshots, key art and marketing captures, including variants for store A/B tests.
Hit poly, texture and draw-call budgets using LODs, occlusion culling, atlasing and batching. Create game-ready assets. Partner with the Art Director, level designers and programmers to get environments into the game and keep the visual style consistent.
4–7 years of game art experience, with at least one shipped title
- Strong hands-on experience with Unity: scene building, prefabs, materials and the Terrain tools
- Proven ability to set up cameras and capture high-quality, high-resolution screenshots from Unity
- Proficiency in at least one of Maya, Blender or 3ds Max
- Texturing skills in Substance Painter and Photoshop, with a clear grasp of PBR workflows
- Experience modeling both organic (terrain, rocks, vegetation) and hard-surface (buildings, roads, props) assets
- Experience optimizing real-time environments: LODs, occlusion culling, texture atlasing, draw calls and batching
- A portfolio that shows environments rendered inside a game engine
Shipped mobile games, especially driving, racing or simulation titles
Experience building large open worlds or streaming-friendly scenes
Vehicle modeling experience
ProBuilder, modular kit building, or road/spline tools in Unity
HDRP experience for marketing renders
A degree in Game Art, Fine Arts, Animation or a related field (strong portfolios matter more)
At least one environment or scene breakdown showing lighting before and after
Links to any games you've shipped, with a note on what you built
📌 3D Gaming Environment Artist (Gurugram)
🏢 Appsoleut Games
📍 Gurugram