27 Oct
|
GreedyGame
|
Bengaluru
27 Oct
GreedyGame
Bengaluru
About the Company GreedyGame is a company focused on creating innovative app experiences that drive user engagement and revenue outcomes. This role is not just about building screens. The Android app is the core product surface where users discover offers, complete actions, earn rewards, interact with ads, and keep coming back. We are looking for an Android Engineer who can build reliable, fast, and scalable app experiences for high-volume user flows.
Build and maintain Android applications for Incent Apps, Offerwall-led products, and House of Apps
Integrate ad monetization SDKs and optimize ad placements without breaking user experience
Partner with Backend teams to integrate APIs for campaign listing, user eligibility, reward status, transaction history, and fraud checks
Debug app issues that directly impact business metrics, including broken reward flows, incorrect tracking, delayed status updates, crashes, ANRs, and low-end device performance problems
Improve app performance around launch time, screen load time, API failures, offline handling, memory usage, and crash-free sessions
Own Android releases across internal testing, QA builds, Play Store rollout, staged releases, versioning, and hotfixes
Maintain clean, modular, and scalable Android code using modern Android architecture
3-4 years of hands-on experience in Android app development using Kotlin
- Must have understanding of Android SDK, Jetpack Compose, MVVM, Coroutines, Room DB, REST APIs, and Gradle
- 2 years of experience building consumer-facing Android applications where performance, reliability, and user experience matter
- Valuable understanding of app lifecycle, background tasks, push notifications, deep links, local storage, and app state handling
- Ability to work with Product, Design, Backend, QA, and Growth teams to convert business requirements into stable Android features
- Experience working on reward apps, cashback apps, gaming apps, utility apps, loyalty apps, fintech consumer apps, or offerwall products
Experience with ad monetization SDKs such as AdMob, AppLovin, Meta Audience Network, Unity Ads, ironSource, or similar
Experience optimizing apps for low-end Android devices and unstable network conditions
Understanding of ProGuard/R8, app size optimization, remote config, A/B testing, and Play Store release management
App events are tracked accurately so Product and Growth teams can trust funnel and revenue data
New experiments can be shipped fast without destabilizing the app
The Android codebase becomes easier to scale across multiple apps in the House of Apps portfolio
📌 Android Engineer (Kotlin) - REMOTE (Bengaluru)
🏢 GreedyGame
📍 Bengaluru