Technical Director (Unreal 5) (Mumbai)

Technical Director (Unreal 5) (Mumbai)

27 Oct
|
Shortgun Games
|
Mumbai

27 Oct

Shortgun Games

Mumbai

About Shortgun and Project Takedown

Shortgun is an ambitious, homegrown Indian studio pioneering premium console game development from the heart of the country. Our debut title, Project Takedown, is a grounded, third-person narrative action-adventure set in Mumbai. We are committed to delivering high-fidelity, culturally authentic experiences for a global audience.

Role Description

As the Technical Director (Programming), you will serve as the chief software architect and technical authority for Project Takedown. You will define the technical vision, establish coding standards, and guide the engineering team to ensure reliable, scalable, and high-performance delivery in Unreal Engine 5.

You will work closely with creative leadership, production, and departmental leads to translate ambitious gameplay, animation, and visual goals into robust, maintainable systems.

Daily tasks include architecting foundational C++ systems, overseeing engine-level modifications and source builds, profiling CPU/GPU performance and memory budgets, reviewing pull requests, unblocking team members on deep technical bugs, build distribution, and version control pipelines.

This is a leadership role requiring hands-on technical work, guidance and close collaboration with the local development team in Mumbai to ensure the project runs smoothly across target platforms.

Key Responsibilities

- Define, document, and enforce the project’s technical architecture, coding standards, and engineering best practices.
- Lead the engineering team, conducting code reviews, mentoring programmers, and aligning technical milestones with production schedules.
- Architect and implement core gameplay frameworks, engine subsystems, and memory management strategies in C++.




- Partner with Technical Art and Animation leads to optimize rendering pipelines, asset streaming, World Partition, and complex runtime systems (e.g., MetaHumans, physics, animation graphs).
- Drive platform-specific optimization and debugging, maintaining strict frame-rate targets and memory footprints across console and PC targets.
- Oversee build pipelines, automated testing, crash reporting systems, and multi-branch version control infrastructure (Diversion).

Qualifications

- 10+ years of professional game development experience, with at least one shipped title as a Technical Director, Lead Programmer, or Principal Software Engineer (ideally on current-gen consoles or high-end PC).
- Expert-level mastery of C++, object-oriented design, software architecture patterns, and data-oriented design principles.
- Deep, under-the-hood expertise in Unreal Engine 5 source code, runtime subsystems, garbage collection, multithreading, and memory allocators.
- Extensive experience profiling, debugging, and optimizing games using tools such as Unreal Insights, Unreal Memory Insights, Visual Studio, and platform-specific profilers (e.g., RenderDoc, PIX, Razor).
- Strong working knowledge of key UE5 technologies (World Partition, Nanite, Lumen, Chaos Physics, and modular gameplay architectures like the Gameplay Ability System).
- Proven track record of managing and mentoring engineering teams, fostering clear technical communication across disciplines, and driving architectural consensus.
- Strong grasp of source control workflows (Diversion/Perforce/Git), automated build machines (Jenkins, TeamCity, or GitHub Actions), and Unreal Build Tool (UBT/UAT).
- Bachelor’s or Master’s degree in Computer Science, Software Engineering, or equivalent practical production experience.

📌 Technical Director (Unreal 5) (Mumbai)
🏢 Shortgun Games
📍 Mumbai

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