Game Designer (Casual/puzzle Games) (Mumbai)

Game Designer (Casual/puzzle Games) (Mumbai)

29 Oct
|
Axiant Labs
|
Mumbai

29 Oct

Axiant Labs

Mumbai

Game Designer (Casual/Puzzle Games) About Axiant Labs :Axiant Labs is a recent venture by the team behind Kiddopia, built to ship the next wave of AI-powered mobile apps and mobile games that are fast, simple, and made for a global audience.We’ve built at scale before. Kiddopia’s journey culminated in an acquisition that valued the business at ~₹600 crore, and we’re bringing that same builder DNA to Axiant Labs: move fast, keep it simple, and ship products people genuinely love.

Full-time, in-office - Andheri, Mumbai

What this role is about :Own the design of casual/puzzle games end-to-end — from research and concepting to rules, level design, progression, difficulty tuning, and retention systems. You’ll work closely with a Unity developer to ship games quickly and iterate based on feedback. If you can also handle basic UI/UX flows/wireframes and help source game content (puzzle sets, VFX/SFX references, etc.), that’s a big plus (but not mandatory).

What you will own :

- Research & benchmark top casual/puzzle and daily puzzle games to identify what to build next (and why).Define game concepts and write the “why this will work” pitch: audience, differentiation, core loop + meta loop.Design puzzle mechanics, rules, constraints, win/lose conditions, and edge cases (clear enough for dev implementation).Build level design systems: early onboarding/teaching levels + difficulty ramp (first 20/50/100 levels).Own difficulty tuning and balancing: targets for win rate, hint usage, time-to-complete, and drop-off points.Design retention systems: daily puzzles, streaks, rewards, challenges, light economy (as needed).Define boosters/hints and ensure they support the game without breaking challenge or learning curve.Source/define content needs for V1: puzzle datasets/word lists, difficulty tiers, level templates, and content formats (CSV/JSON).Recommend and coordinate lightweight “game feel” assets: VFX references (confetti, win burst, reward shine), SFX checklists, and content guidelines for implementation.Create lightweight specs / GDD notes: rules, states,



UI requirements, tuning knobs, edge cases, and analytics events.Work day-to-day with the Unity developer to align scope, unblock implementation, QA builds, and ship fast.Run quick playtests, gather feedback, and iterate on levels, flow, difficulty, and retention drivers.If applicable: contribute basic UI/UX flows/wireframes and interaction notes to improve clarity and speed up implementation.

⭐ What you bringMust-haves -3-6 years relevant experience designing casual/puzzle mobile games (or equivalent shipped work).Strong understanding of puzzle loops, progression, difficulty tuning, and player onboarding.Ability to design retention systems: daily puzzles, streaks, rewards, boosters/hints, light economy.Comfortable writing practical specs and communicating clearly with developers.Strong product instincts: simplicity, clarity, quick iteration, and bias to shipping.

Nice-to-haves -Ability to create basic UI/UX flows/wireframes (Figma or similar) to communicate screens and states.Familiarity with Unity constraints and how design decisions affect implementation.Experience with “daily puzzle” formats (Wordle-like, mini crossword, number/logic puzzles).Experience sourcing/structuring content for games (datasets, templates, difficulty buckets, CSV/JSON formats).Experience using analytics/metrics to tune games (win rate, funnel drop-offs, D1/D7 retention, hint usage).Experience designing for western markets (US/Canada/Europe) and subscription-friendly puzzle apps.

What’s in it for you -You directly shape the games we ship — mechanics, levels, progression, and retention loops.Fast feedback loop: idea → prototype → test → iterate quickly.Chance to build a repeatable “daily puzzle” playbook across multiple titles.Small team, high ownership: your decisions ship into the product.

Office Address: Office No: 2053, 2nd Floor, Inspire Hub

Adani Western Heights ,JP Road, Andheri West ,Mumbai 400053

Working Days and Hours: Monday to Friday

Pay: ₹50,000.00 - ₹100,000.00 per month

Work Location: In person

Pay: ₹50,000.00 - ₹100,000.00 per month

Work Location: In person

📌 Game Designer (Casual/puzzle Games) (Mumbai)
🏢 Axiant Labs
📍 Mumbai

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