Role Description We are looking for a Senior Technical Artist with strong Unity experience to join our team. The main focus of this role will be Shaders, VFX, Lighting, Rendering, and Optimization. You will work closely with our art and programming teams to make sure the visual direction can be achieved efficiently and perform well in-game.
Requirements
- Experience as a Technical Artist in Unity, both HDRP and URP.
- HLSL/ShaderLab experience.
- Understanding of real-time rendering, shaders, VFX, and lighting.
- Experience with Unity and Shader Graph.
- Experience with foliage, hair, water, terrain, or environment shaders.
- Experience creating and optimizing real-time VFX.
- Understanding of GPU/CPU performance and rendering optimization.
- Ability to troubleshoot problems and find practical solutions.
- Comfortable working between art and programming teams.
Responsibilities
- Develop and maintain shaders and material systems in Unity using Shader Graph and HLSL where required.
- Establish and maintain the game's lighting and rendering workflows in Unity.
- Optimize shaders, VFX, lighting, materials, and other visual systems for performance.
- Troubleshoot and solve technical and visual issues related to rendering and art implementation.
- Help establish reusable workflows and systems that allow artists to work efficiently.
- Work closely with artists and programmers to solve technical art problems.
- Document significant workflows and technical standards.
Good to have
- Experience with stylized or semi-realistic games.
- Experience with Unity profiling and rendering tools.
- Experience creating tools or automation using C#.
- Experience working with external/outsourced art teams.
📌 Unity Senior Technical Artist (Noida)
🏢 FA interactive
📍 Noida
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