07 Nov
|
One Of Us
|
Bengaluru
07 Nov
One Of Us
Bengaluru
Job Summary: The Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical challenges, ensuring smooth integration across departments, and working closely with artists, hods, developers, and production teams to maintain efficiency in Asset/Show creation and management. The TD will work within the pipeline to enable seamless delivery while maintaining high-quality standards.
Key Responsibilities
• Develop, maintain, and support asset and show-specific technical workflows, ensuring efficient integration with the studio pipeline
• Work closely with relevant departments to optimize asset usability across the pipeline
• Troubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering
• Automate repetitive processes to improve efficiency and reduce artist workload
• Collaborate with the pipeline team to enhance asset management systems, ensuring version control, dependency tracking, and storage efficiency
• Work with supervisors and leads to define technical asset requirements
• Assist with USD and MaterialX implementations for asset authoring and rendering
• Ensure assets meet technical specifications for rendering engines such as Arnold and Karma
• Provide artist support and training on tools and workflows to ensure best practices are followed
• Maintain explicit documentation for tools, workflows,
and best practices Required Skills &
Experience:
• 3+ years of experience in a Technical Director or Pipeline-related role within VFX or animation
• Strong proficiency in Python and experience with pipeline scripting in a production environment
• Experience working with DCC applications such as Maya, Houdini or Nuke
• Experience with USD (Universal Scene Description) and its implementation in asset workflows is a plus
• Basic understanding of shading, lookdev, and rendering processes in Arnold & Karma
• Experience with version control systems like Git
• Strong problem-solving skills and ability to troubleshoot asset / shot-related pipeline issues
• Familiarity with ShotGrid (or other asset tracking software) for asset management
• Excellent communication and collaboration skills, with the ability to work effectively with artists and developers
• Experience working in a Linux-based production environment Preferred
Qualifications:
• Experience with C++ or advanced Python for deeper pipeline development
• Familiarity with MaterialX and shader authoring for physically based rendering workflows
• Experience with Houdini Solaris and procedural asset generation
• Background in rigging or procedural modeling for asset automation
• Knowledge of render farm management systems such as Tractor
• Experience developing tools with PySide/PyQt for artist-friendly UI solutions
📌 Asset/Show Technical Director (Bengaluru)
🏢 One Of Us
📍 Bengaluru