Gameplay Programmer — Join Code_V
Code_V is looking for a Gameplay Programmer to join our game development team!
We’re currently working on Gaia Genesis, a multiplayer hero-shooter featuring unique otherworldly animals, each with their own abilities, personalities, and visual identity.
We are looking for someone with robust experience in Unity and C# programming, particularly in developing gameplay systems and procedural or code-based animations.
The ideal candidate should be capable of creating dynamic character movements, animations, and gameplay interactions through programming rather than relying solely on pre-made animation clips or traditional animation pipelines.
NOTE : THIS IS GOING TO BE A PROFIT SHARING ROLE. I.E. THE VOLUNTEER WILL BE GETTING THE COMPENSATION AFTER THE RELEASE OF THE GAME FOR UPTO 8 YEARS
What You’ll Do:
- Develop gameplay mechanics, systems, and interactive features using Unity and C#.
- Design and implement procedural animations and code-driven character movements.
- Create animations using mathematical functions, physics-based calculations, inverse kinematics (IK), and runtime transformations.
- Develop procedural systems for character movement, aiming, attacks, reactions, and other gameplay interactions.
- Implement dynamic animation systems that respond to player input and in-game situations.
- Work with Unity's Animator, Animation Rigging, and other animation-related systems when required.
- Develop custom animation controllers and procedural animation frameworks.
- Implement physics-based interactions such as ragdoll systems, dynamic collisions,
and character reactions.
- Optimize gameplay and animation systems for performance.
- Collaborate with game designers, artists, and other programmers to translate gameplay requirements into functional systems.
- Debug, test, and refine gameplay mechanics and animation behaviours.
What We’re Looking For:
- Strong proficiency in Unity Engine and C# programming.
- Practical experience developing gameplay systems from scratch.
- Understanding of procedural animation techniques and runtime animation systems.
- Knowledge of vector mathematics, trigonometry, linear algebra, and physics-based calculations.
- Experience with Inverse Kinematics (IK), procedural rigging, and skeletal manipulation.
- Understanding of character movement systems, physics interactions, and animation blending.
- Experience working with Unity's Animator Controller and Animation Rigging package.
- Ability to create animations or agile movements through code without depending entirely on pre-animated assets.
- Good problem-solving and debugging skills.
What You’ll Get
- Hands-on experience working on an original multiplayer IP
- Opportunity to contribute directly to core game systems
- Creative freedom and ownership over your ideas
- Experience working with an indie game development team
- Profit-sharing opportunity based on your contribution to the project
Location: Remote
Engagement: Volunteer / Profit-Sharing Basis
Linkedin : https://www.linkedin.com/company/code-v-games
Pay: From ₹10,000.00 per month
Benefits:
- Flexible schedule
Work Location: Remote
📌 Gameplay Programmer (India)
🏢 Code_V
📍 India