3D Character Artist Intern (Blender) — Project M
Remote · Unpaid internship · 3 months · 32 hours per week
About Project M
Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re developing its world, story, and visual identity, including the human and alien characters who inhabit it.
We’re looking for a 3D Character Artist Intern to turn character concepts and references into 3D models using Blender.
About the internship
Your first learning project will focus on one character, such as a human resident, guard, or member of an alien faction. You’ll start with a rough model to establish the proportions and silhouette, then refine the anatomy, clothing, and materials through feedback.
What you will work on
- Interpret character concepts and gather supporting references.
- Block out and sculpt the character in Blender, paying attention to proportions, anatomy, and silhouette.
- Model clothing, armour, and accessories that communicate the character’s role.
- Practise creating clean topology, laying out UVs, and applying basic textures and materials.
- Present work in progress, discuss feedback, and organise your Blender files for review.
Learning objectives
You’ll practise taking a character from a 2D brief into 3D, making design decisions as you model,
and preparing your work for a game development workflow. A learning plan and review schedule will be agreed before the internship begins.
What we are looking for
- A portfolio with 3D characters, sculpts, or anatomy studies made in Blender. Coursework and personal projects are welcome.
- A basic understanding of anatomy, proportion, and how clothing and armour sit on a character.
- Some familiarity with topology, UV mapping, and texturing.
- An interest in science-fiction characters and a willingness to revise work through feedback.
- Explicit communication in English and the ability to organise your work remotely.
Previous studio experience is not required. Rigging and animation are optional.
Practical details
- Duration: three months.
- Commitment: 32 hours per week.
- Location: remote.
- Start date and working schedule: agreed before starting.
- There is no guarantee of paid employment following the internship.
How to apply
Submit your CV, portfolio link, and a short introduction. Highlight one or two characters you modelled in Blender and explain what you made yourself. Include wireframes or work-in-progress images if available, along with your country of work, time zone, availability, and any academic internship requirements.
📌 3D Character Artist Intern (Blender) (India)
🏢 Mankind
📍 India