13 Nov
|
Lila
|
Bengaluru
About Lila Games: Lila Games strives to build a world-class engineering team (eventually) that can compete with the best in the world. We are a long way from that ambition, but we hope to find others to help us build this team from Bangalore, India. We are a multi-game studio, and our biggest constraint is how fast we can ship new games. We need a Tech Lead who helps us ship new games faster, both by working directly on the games and by building the shared systems and tooling that multiple projects reuse.
This is a full-stack, full-lifecycle role. The work spans backend and frontend, in Unity, Godot, or whatever a project uses. You should be comfortable picking up new tech stacks fast. You will not be boxed into one engine or one game.
Build shared foundations and systems: Design the systems and tooling that multiple projects reuse, so new games start from a stronger base instead of rebuilding the same things each time.
Every feature you ship should be operable without engineering involvement after launch. Designers should be able to adjust weapon balance, drop rates, event timing, and economy levers through config or dashboards, not by filing engineering tickets. Architect features that hold up as a game grows in players and content, and that work across projects rather than being rebuilt each time.
Pure logic (economy calculations, matchmaking, config parsing, anything that does not touch the engine) should be unit tested. Gameplay systems should be designed so their logic can be validated without running the full game. You do not need TDD dogma everywhere, but you must know what to test, what not to test,
and how to architect so testing is possible.
Own features end to end across projects: Take features from scoping to shipped, across backend and frontend, often on more than one game at a time. Working With AI:
You should be comfortable building with AI agents as part of your normal workflow:
Agentic coding: using AI agents to write and ship code day to day.
We care more about depth of skill and quality of thinking than years of experience. Robust engineering fundamentals: you understand SOLID principles and can explain why they matter in the context of a game codebase, specifically why they make live-ops changes safer and faster, not just cleaner.
Full-stack and quick with new stacks: you are comfortable across backend and frontend (Unity, React, or whatever a project uses) and you pick up unfamiliar tech stacks fast.
Hands-on agentic coder: you write code day to day and use AI agents to do it. Liveops systems thinking: you have worked on a live game and understand what it means to build features that can be tuned, toggled, or updated without a full build. You think about config, feature flags, and content pipelines as engineering concerns, not product team problems.
You can explain not just what is wrong but why and how to fix it.
Unity proficiency is a bonus. Backend or networking experience is valuable given the multiplayer games that we work on.
Engineers who equate years of experience with expertise. People who profile only when performance is already broken. You may use AI tools, but you must fully understand what you submit.
Offer: formal offer with compensation details.
📌 Frontend Tech Lead - React (Bengaluru)
🏢 Lila
📍 Bengaluru