Day-to-day tasks include creating design documents, iterating on prototypes, balancing gameplay, and refining level flow based on internal playtests and player feedback. The Game Designer will contribute to feature planning, help define core game loops, and ensure that designs support the narrative and aesthetic goals of the studio’s projects. Qualifications
• Strong skills in Game Design and Level Design, with the ability to create compelling mechanics and well-structured levels.
• Experience with Unity Engine.
• Ability to document designs clearly, communicate ideas effectively, and incorporate feedback constructively.
• Ability to adapt to current technical skills and improve team workflow.
📌 Game Designer (India)
🏢 MadMantra Games
📍 India
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